Exemplo n.º 1
0
    public GameObject SpawnPlayer(Vector3 position, int i)
    {
        GameObject player;

        if (PlayerPrefs.GetInt("IsAI" + i) == 1)
        {
            player = Instantiate(AIPrefab, position, Quaternion.identity);
        }
        else
        {
            player = Instantiate(playerPrefab, position, Quaternion.identity);
        }
        GameObject gsGO = Instantiate(grappleShooter, position, Quaternion.identity);
        PlayerInfo pi   = player.GetComponent <PlayerInfo>();

        pi.PlayerNumber = i;
        GrappleShooter gs = player.GetComponent <GrappleShooter>();

        gs.grappleGO = gsGO;
        Grapple g = gsGO.GetComponent <Grapple>();

        g.grappleShooter = gs;
        return(player);
    }