private void btnPlay_Click(object sender, RoutedEventArgs e)
        {
            Size s = PageNavigator.MainWindow.RenderSize;

            GraphicsHelpers.SetContentHeight(s.Height / 2);
            GraphicsHelpers.SetContentWidth(s.Width / 2);

            ScenarioHelpers.SetupScenario(this.Scenario);
        }
        private void btnCreateGame_Click(object sender, RoutedEventArgs e)
        {
            this.StartData.Airline       = (Airline)cbAirline.SelectedItem;
            this.StartData.Airport       = (Airport)cbAirport.SelectedItem;
            this.StartData.CEO           = (string)txtCEO.Text;
            this.StartData.HomeCountry   = (Country)cbCountry.SelectedItem;
            this.StartData.TimeZone      = (GameTimeZone)cbTimeZone.SelectedItem;
            this.StartData.LocalCurrency = cbLocalCurrency.IsChecked.Value && this.StartData.HomeCountry.HasLocalCurrency;

            Size s = PageNavigator.MainWindow.RenderSize;

            GraphicsHelpers.SetContentHeight(s.Height / 2);
            GraphicsHelpers.SetContentWidth(s.Width / 2);

            if (!this.StartData.RandomOpponents)
            {
                PageNavigator.NavigateTo(new PageSelectOpponents(this.StartData));
            }
            else
            {
                SplashControl scCreating = UIHelpers.FindChild <SplashControl>(this, "scCreating");

                scCreating.Visibility = System.Windows.Visibility.Visible;

                BackgroundWorker bgWorker = new BackgroundWorker();
                bgWorker.DoWork += (y, x) =>
                {
                    GameObjectHelpers.CreateGame(this.StartData);
                };
                bgWorker.RunWorkerCompleted += (y, x) =>
                {
                    scCreating.Visibility = System.Windows.Visibility.Collapsed;

                    PageNavigator.NavigateTo(new PageAirline(GameObject.GetInstance().HumanAirline));

                    PageNavigator.ClearNavigator();
                };
                bgWorker.RunWorkerAsync();
            }
        }