/// <summary> /// Constructs a new particle emitter object. /// The particles will born from a curve that is on a graphic object. /// </summary> public ParticleEmitterFromObject(Graphics.Object _object) { Object = _object; previousPosition = _object.WorldPosition; } // ParticleEmitter
/// <summary> /// Constructs a new particle emitter object. /// The particles will born from a curve that is on a graphic object. /// </summary> public ParticleEmitterFromCurve(Curve3D _curve, Graphics.Object _object) { curve = _curve; Object = _object; previousPosition = _object.WorldPosition; } // ParticleEmitter