Exemplo n.º 1
0
    private GraphNodeType[] CreateNodes()
    {
        GraphNodeType[] node = new GraphNodeType[GetConnections.Count];
        int             i    = 0;

        foreach (Dictionary <string, string> pair in GetConnections)
        {
            // get neat splunk data
            DateTime time;
            string   host;
            GetUsefulInfo(pair, out time, out host);
            float x;
            float y;
            GetPoints(i, out x, out y);
            GraphNodeType newNodeType = GraphNodeType.CreateInstance(Node_Prefab, time, host, new Vector3(x, y, 2), MiniNodePrefab);


            // make new nodes children of ParentObject (should be NodeManager game object)
            newNodeType.getObject().transform.parent = Parent_Object.transform;
            newNodeType.setPosition(new Vector3(x, y, 2));

            node[i++] = newNodeType;
        }
        return(node);
    }
Exemplo n.º 2
0
    private GraphNodeType GenerateProc(Vector3 createPos, string user, string process_name, int pid)
    {
        GraphNodeType newProc = InstProc(createPos, DateTime.Today, user);

        newProc.setProcessName(process_name);
        newProc.setProcessId(pid);

        newProc.InitSubNodes(new string[] { "User: "******"Process Name: " + process_name, "PID: " + pid.ToString() }, subNodePrefab);
        newProc.getObject().name = "process_" + pid.ToString();
        nodeCount++;
        return(newProc);
    }
Exemplo n.º 3
0
    public void NewProc(Vector3 createPos, string user, string process_name, int pid)
    {
        ///<summary>This function creates a new host on set coordinates, as well as a link between it and the root.</summary>
        ///
        //

        GraphNodeType newNode = GenerateProc(createPos, user, process_name, pid);
        GameObject    nodeObj = newNode.getObject();

        nodes.Add(newNode);
        nodeObj.transform.parent = this.transform;

        CreateLink(nodeObj, nodeObj.GetComponent <NodePhysX>().root);

        //print("Created new process named " + newNode.name);
    }
Exemplo n.º 4
0
    public void NewConn(Vector3 createPos, DateTime time, string process, string remoteAddress)
    {
        ///<summary>This function creates a new host on set coordinates, as well as a link between it and the root.</summary>
        ///
        // "Standard" overload
        GraphNodeType newNode = GenerateConn(createPos, time, process, remoteAddress);
        GameObject    nodeObj = newNode.getObject();

        nodes.Add(newNode);

        // Hierarchy maintenance - make this new node a child of the GraphController
        nodeObj.transform.parent = this.transform;

        CreateLink(nodeObj, nodeObj.GetComponent <NodePhysX>().root);

        //print("Created new host named " + newNode.name);
    }
Exemplo n.º 5
0
    public GraphNodeType GenerateConn(Vector3 createPos, DateTime time, string process, string remoteAddress)
    {
        GraphNodeType nodeCreated = null;

        nodeCreated = InstHost(createPos, time, process);
        nodeCreated.setRemoteAddress(remoteAddress);
        // @TODO make this more then just example flavor
        // @TODO: labels should come from dictionary keys
        nodeCreated.InitSubNodes(new string[] { "Connection Time: " + nodeCreated.getTime().ToString(), "User: "******"Dest IP: " + nodeCreated.getRemoteAddress() }, subNodePrefab);

        if (nodeCreated != null)
        {
            nodeCreated.getObject().name = "host" + process;
            nodeCount++;
        }

        return(nodeCreated);
    }