// Start is called before the first frame update void Start() { currentSlideState = SlideState.clean; currentGramState = GramState.clean; hasBeenHeatFixed = false; isCurrentlySoaked = false; currentLiquid = SoakedLiquidType.None; thisSlideMaterial = GetComponent <Renderer>().material; }
private void GramStateChange(Collider innoculation) { currentGramState = innoculation.gameObject.GetComponent <InnoculatingLoopBehaviour>().currentLoopState; if (currentGramState != GramState.clean) { thisSlideMaterial.color = Color.yellow; currentSlideState = SlideState.smeared; } }
void ChooseGramState(Collider smearedCollision) { if (smearedCollision.tag == "GramPositive") { currentLoopState = GramState.GramPositive; Debug.Log(currentLoopState); } else if (smearedCollision.tag == "GramNegative") { currentLoopState = GramState.GramNegative; Debug.Log(currentLoopState); } thisLoopMaterial.color = Color.yellow; }
/// <summary> /// Cleans up the state of the Microscope once a slide has been removed. /// </summary> private void ResetMicroscopeState() { currentSlideStateMachine = null; loadedSlideGramState = GramState.clean; }
/// <summary> /// Reads data from Slide that has been placed into the microscope. /// </summary> private void RetrieveSlideInfo() { currentSlideStateMachine = GetComponentInChildren <VRTK_SnapDropZone>().GetCurrentSnappedObject(); loadedSlideState = currentSlideStateMachine.GetComponent <SlideStateMachine>().currentSlideState; loadedSlideGramState = currentSlideStateMachine.gameObject.GetComponent <SlideStateMachine>().currentGramState; }
private void Awake() { currentLoopState = GramState.clean; }