public static Color GetRelativeColor(this GradientStopCollection gsc, double offset)
        {
            var before = gsc.First(w => w.Offset == gsc.Min(m => m.Offset));
            var after  = gsc.First(w => w.Offset == gsc.Max(m => m.Offset));

            foreach (var gs in gsc)
            {
                if (gs.Offset < offset && gs.Offset > before.Offset)
                {
                    before = gs;
                }

                if (gs.Offset > offset && gs.Offset < after.Offset)
                {
                    after = gs;
                }
            }

            var color = new Color();

            color.ScA = (float)((offset - before.Offset) * (after.Color.ScA - before.Color.ScA) / (after.Offset - before.Offset) + before.Color.ScA);
            color.ScR = (float)((offset - before.Offset) * (after.Color.ScR - before.Color.ScR) / (after.Offset - before.Offset) + before.Color.ScR);
            color.ScG = (float)((offset - before.Offset) * (after.Color.ScG - before.Color.ScG) / (after.Offset - before.Offset) + before.Color.ScG);
            color.ScB = (float)((offset - before.Offset) * (after.Color.ScB - before.Color.ScB) / (after.Offset - before.Offset) + before.Color.ScB);

            return(color);
        }
Exemplo n.º 2
0
        public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
        {
            double percentage = (double)value;

            GradientStop start = GradientStops.First();
            GradientStop stop  = GradientStops.Last();

            foreach (GradientStop gradientStop in GradientStops)
            {
                if (start.Offset < gradientStop.Offset && gradientStop.Offset < percentage)
                {
                    start = gradientStop;
                }

                if (percentage < gradientStop.Offset && gradientStop.Offset < stop.Offset)
                {
                    stop = gradientStop;
                }
            }

            return(new SolidColorBrush(Color.FromScRgb((float)((percentage - stop.Offset) * (start.Color.ScA - stop.Color.ScA) / (start.Offset - stop.Offset) + stop.Color.ScA),
                                                       (float)((percentage - stop.Offset) * (start.Color.ScR - stop.Color.ScR) / (start.Offset - stop.Offset) + stop.Color.ScR),
                                                       (float)((percentage - stop.Offset) * (start.Color.ScG - stop.Color.ScG) / (start.Offset - stop.Offset) + stop.Color.ScG),
                                                       (float)((percentage - stop.Offset) * (start.Color.ScB - stop.Color.ScB) / (start.Offset - stop.Offset) + stop.Color.ScB))));
        }
Exemplo n.º 3
0
        /// <summary>
        /// Gets the color of the relative.
        /// </summary>
        /// <param name="gsc">
        /// The GSC.
        /// </param>
        /// <param name="offset">
        /// The offset.
        /// </param>
        /// <returns>
        /// The <see cref="Color"/>.
        /// </returns>
        public static Color GetRelativeColor(this GradientStopCollection gsc, double offset)
        {
            GradientStop before = gsc.First(w => w.Offset == gsc.Min(m => m.Offset));
            GradientStop after  = gsc.First(w => w.Offset == gsc.Max(m => m.Offset));

            foreach (GradientStop gs in gsc)
            {
                if (gs.Offset < offset && gs.Offset > before.Offset)
                {
                    before = gs;
                }

                if (gs.Offset > offset && gs.Offset < after.Offset)
                {
                    after = gs;
                }
            }

            var a =
                (float)
                ((offset - before.Offset) * (after.Color.ScA - before.Color.ScA) / (after.Offset - before.Offset)
                 + before.Color.ScA);
            var r =
                (float)
                ((offset - before.Offset) * (after.Color.ScR - before.Color.ScR) / (after.Offset - before.Offset)
                 + before.Color.ScR);
            var g =
                (float)
                ((offset - before.Offset) * (after.Color.ScG - before.Color.ScG) / (after.Offset - before.Offset)
                 + before.Color.ScG);
            var b =
                (float)
                ((offset - before.Offset) * (after.Color.ScB - before.Color.ScB) / (after.Offset - before.Offset)
                 + before.Color.ScB);
            Color color = Color.FromArgb((int)(a * 255), (int)(r * 255), (int)(g * 255), (int)(b * 255));

            return(color);
        }
Exemplo n.º 4
0
        public LuaColor GetRelativeColor(Dictionary <LuaColor, double> gradientColors, double offset)
        {
            if (offset < 0)
            {
                offset = 0;
            }
            if (offset > 1)
            {
                offset = 1;
            }

            var gsc = new GradientStopCollection(gradientColors.Select(gc => new GradientStop(gc.Key.Color, gc.Value)));
            var b   = gsc.First(w => Math.Abs(w.Offset - gsc.Min(m => m.Offset)) < 0.01);
            var a   = gsc.First(w => Math.Abs(w.Offset - gsc.Max(m => m.Offset)) < 0.01);

            foreach (var gs in gsc)
            {
                if (gs.Offset < offset && gs.Offset > b.Offset)
                {
                    b = gs;
                }
                if (gs.Offset > offset && gs.Offset < a.Offset)
                {
                    a = gs;
                }
            }

            var color = new Color
            {
                ScA = (float)((offset - b.Offset) * (a.Color.ScA - b.Color.ScA) / (a.Offset - b.Offset) + b.Color.ScA),
                ScR = (float)((offset - b.Offset) * (a.Color.ScR - b.Color.ScR) / (a.Offset - b.Offset) + b.Color.ScR),
                ScG = (float)((offset - b.Offset) * (a.Color.ScG - b.Color.ScG) / (a.Offset - b.Offset) + b.Color.ScG),
                ScB = (float)((offset - b.Offset) * (a.Color.ScB - b.Color.ScB) / (a.Offset - b.Offset) + b.Color.ScB)
            };

            return(new LuaColor(color));
        }