Exemplo n.º 1
0
        public static Color Color(this Gradient gradient, double val, double from, double to)
        {
            if (gradient == null)
            {
                BH.Engine.Reflection.Compute.RecordError("Cannot query the colour of a null gradient.");
                return(System.Drawing.Color.Transparent);
            }

            return(gradient.Color((val - from) / (to - from)));
        }
Exemplo n.º 2
0
        public static Gradient CenterGradientAsymmetric(this Gradient gradient, double lowerBound, double upperBound)
        {
            if (gradient?.Markers == null || gradient.Markers.Count < 2)
            {
                BH.Engine.Reflection.Compute.RecordError("Cannot edit gradient because gradient is null or invalid.");
                return(null);
            }

            Gradient result = gradient.ShallowClone();

            // Add a marker to avoid issues when deleting and transforming
            if (!result.Markers.ContainsKey((decimal)0.5))
            {
                result.Markers.Add((decimal)0.5, result.Color(0.5));
            }

            if (upperBound <= 0)
            {
                // Scale marker positions to span 0 to 2 and delete those above 1
                result = Graphics.Create.Gradient(result.Markers.Where(x => x.Key <= (decimal)0.5).Select(x => x.Value),
                                                  result.Markers.Keys.Select(x => x * 2).Where(x => x <= 1));
            }
            else if (lowerBound >= 0)
            {
                // Scale marker positions to span -1 to 1 and delete those below 0
                result = Graphics.Create.Gradient(result.Markers.Where(x => x.Key >= (decimal)0.5).Select(x => x.Value),
                                                  result.Markers.Keys.Select(x => (x - 1) * 2 + 1).Where(x => x >= 0));
            }
            else
            {
                // found = the relative position of zero on the gradient
                decimal found = (decimal)(-lowerBound / (upperBound - lowerBound));
                // scale marker positions below 'found' from: 0 to 0.5 => 0 to found
                // scale marker positions above 'found' from: 0.5 to 1 => found to 1
                result = Graphics.Create.Gradient(result.Markers.Values,
                                                  result.Markers.Keys.Select(x => x > found ?
                                                                             (x - 1) * 2 * (1 - found) + 1 :
                                                                             x * 2 * found));
            }

            return(result);
        }
Exemplo n.º 3
0
 public static Color Color(this Gradient gradient, double val, double from, double to)
 {
     return(gradient.Color((val - from) / (to - from)));
 }
Exemplo n.º 4
0
        private static RenderMesh DisplayMeshResults <TNode, TFace, TMeshElementResult>(this IMesh <TNode, TFace> mesh, IMeshResult <TMeshElementResult> meshResult, Type identifier,
                                                                                        string meshResultDisplay, Gradient gradient, double from, double to)
            where TNode : INode
            where TFace : IFace
            where TMeshElementResult : IMeshElementResult
        {
            if (mesh?.Nodes == null || mesh?.Faces == null || mesh.Nodes.Count < 1 || mesh.Faces.Count < 1)
            {
                Engine.Reflection.Compute.RecordError("A mesh is null or invalid. Cannot display results for this mesh.");
                return(null);
            }
            if (meshResult?.Results == null || meshResult.Results.Count < 1)
            {
                Engine.Reflection.Compute.RecordError("A result is null or invalid. Cannot display results for this mesh.");
                return(null);
            }

            // Order the MeshNodeResults by the IMesh Nodes
            List <List <TMeshElementResult> > tempMappedElementResults = mesh.Nodes.MapResults(meshResult.Results, "NodeId", identifier);
            // Get the relevant values into a list

            List <Vertex> verts = new List <Vertex>();
            List <Face>   faces;

            object smoothing = Reflection.Query.PropertyValue(meshResult, "Smoothing");
            MeshResultSmoothingType smoothingType = MeshResultSmoothingType.None;

            if (smoothing is MeshResultSmoothingType)
            {
                smoothingType = (MeshResultSmoothingType)smoothing;
            }

            switch (smoothingType)
            {
            case MeshResultSmoothingType.None:
                //  pair nodeValue as list<Dictionary<FaceId,nodeValue>>
                //  all nodes are expected to have FaceIds
                List <Dictionary <IComparable, double> > nodeValuePairs = tempMappedElementResults.Select(x => x.ToDictionary(y => y.MeshFaceId, y => /*propFunction(y)*/ y.ResultToValue(meshResultDisplay))).ToList();
                //  put the Faces in a Dictionary<FaceId,Face>
                Dictionary <object, Face> faceDictionaryResult   = mesh.Faces.ToDictionary(x => x.FindFragment <IAdapterId>(identifier).Id, x => x.Geometry());
                Dictionary <object, Face> faceDictionaryRefrence = mesh.Faces.ToDictionary(x => x.FindFragment <IAdapterId>(identifier).Id, x => x.Geometry());

                // Add all verticies to a list with their colour and update the Faces
                for (int k = 0; k < mesh.Nodes.Count; k++)
                {
                    foreach (KeyValuePair <IComparable, double> FaceRelatedValue in nodeValuePairs[k])
                    {
                        verts.Add(new Vertex()
                        {
                            Point = mesh.Nodes[k].Position,
                            Color = gradient.Color(FaceRelatedValue.Value, from, to)
                        });
                        // Face management, faceResult points to verts and faceReference points to mesh.Nodes
                        Face faceResult    = faceDictionaryResult[FaceRelatedValue.Key];
                        Face faceReference = faceDictionaryRefrence[FaceRelatedValue.Key];
                        Face newFace       = new Face()
                        {
                            A = faceReference.A == k ? verts.Count - 1 : faceResult.A,
                            B = faceReference.B == k ? verts.Count - 1 : faceResult.B,
                            C = faceReference.C == k ? verts.Count - 1 : faceResult.C,
                            D = faceReference.IsQuad() ? faceReference.D == k ? verts.Count - 1 : faceResult.D : -1
                        };
                        faceDictionaryResult[FaceRelatedValue.Key] = newFace;
                    }
                }
                faces = faceDictionaryResult.Select(x => x.Value).ToList();
                break;

            case MeshResultSmoothingType.ByPanel:
            case MeshResultSmoothingType.Global:
                List <double> nodeValues = tempMappedElementResults.Select(x => x[0].ResultToValue(meshResultDisplay)).ToList();

                // Add all verticies to a list with their colour
                for (int k = 0; k < mesh.Nodes.Count; k++)
                {
                    verts.Add(new Vertex()
                    {
                        Point = mesh.Nodes[k].Position,
                        Color = gradient.Color(nodeValues[k], from, to)
                    });
                }
                faces = mesh.Faces.Geometry().ToList();
                break;

            case MeshResultSmoothingType.ByFiniteElementCentres:
            case MeshResultSmoothingType.BySelection:
            default:
                Engine.Reflection.Compute.RecordError("Unsupported SmoothingType: " + Reflection.Query.PropertyValue(meshResult, "Smoothing").ToString() +
                                                      " detected, meshResult for ObjectId: " + meshResult.ObjectId.ToString() +
                                                      " and ResultCase: " + meshResult.ResultCase.ToString() + "will be returned empty.");
                return(new RenderMesh());
            }

            return(new RenderMesh()
            {
                Vertices = verts, Faces = faces
            });
        }