Exemplo n.º 1
0
    void Awake()
    {
        StreamReader sr   = new StreamReader(Application.streamingAssetsPath + "/LD.txt");
        string       text = sr.ReadToEnd();

        string[] lines = text.Split('\n');
        string[] cases = lines[0].Split('\t');

        _world = new WorldCase[cases.Length, lines.Length];

        for (int j = 0; j < lines.Length; ++j)
        {
            cases = lines[j].Split('\t');
            for (int i = 0; i < cases.Length; ++i)
            {
                _world[i, lines.Length - 1 - j]._type     = WorldCase.CaseType.GRASS;
                _world[i, lines.Length - 1 - j]._passable = true;
                _world[i, lines.Length - 1 - j]._obj      = null;
                WorldTilemap.SetCollision(i, lines.Length - 1 - j, false);

                switch (cases[i])
                {
                case "C":
                    _world[i, lines.Length - 1 - j]._type     = WorldCase.CaseType.CABANE;
                    _world[i, lines.Length - 1 - j]._passable = false;
                    WorldTilemap.SetCollision(i, lines.Length - 1 - j, true);
                    break;

                case "ROC":
                    _world[i, lines.Length - 1 - j]._type     = WorldCase.CaseType.ROCK;
                    _world[i, lines.Length - 1 - j]._passable = false;
                    WorldTilemap.SetCollision(i, lines.Length - 1 - j, true);
                    break;

                case "TREE":
                    _world[i, lines.Length - 1 - j]._type     = WorldCase.CaseType.TREE;
                    _world[i, lines.Length - 1 - j]._passable = false;
                    WorldTilemap.SetCollision(i, lines.Length - 1 - j, true);
                    break;

                case "P":
                    _startCase.x = i;
                    _startCase.y = lines.Length - 1 - j;
                    break;

                case "OR":
                    _world[i, lines.Length - 1 - j]._obj = Grabbable.CreateOfType(Grabbable.GrabbableType.NORMALBASE);
                    break;

                case "FLA":
                    _world[i, lines.Length - 1 - j]._obj = Grabbable.CreateOfType(Grabbable.GrabbableType.FLAMAND);
                    break;

                case "BRA":
                    _world[i, lines.Length - 1 - j]._obj = Grabbable.CreateOfType(Grabbable.GrabbableType.SOUTIF);
                    break;

                case "VEN":
                    _world[i, lines.Length - 1 - j]._obj = Grabbable.CreateOfType(Grabbable.GrabbableType.VENTILO);
                    break;

                default:
                    _world[i, lines.Length - 1 - j]._type     = WorldCase.CaseType.GRASS;
                    _world[i, lines.Length - 1 - j]._passable = true;
                    break;
                }
                ;

                if (_world[i, lines.Length - 1 - j]._obj != null)
                {
                    Vector3 p = WorldTilemap.PositionOfCase(i, lines.Length - 1 - j);
                    p.z = -0.5f;
                    _world[i, lines.Length - 1 - j]._obj.transform.position = p;
                }
            }
        }

        WorldTilemap.width  = cases.Length;
        WorldTilemap.height = lines.Length;

        UpperTilemap.width  = cases.Length;
        UpperTilemap.height = lines.Length;

        OverlayTilemap.width  = cases.Length;
        OverlayTilemap.height = lines.Length;

        int currentCabaneSprite = 0;

        for (int j = 0; j < WorldTilemap.height; ++j)
        {
            for (int i = 0; i < WorldTilemap.width; ++i)
            {
                WorldTilemap.setIndex(i, j, 7);
                UpperTilemap.setIndex(i, j, -1);
                OverlayTilemap.setIndex(i, j, -1);

                switch (_world[i, j]._type)
                {
                case WorldCase.CaseType.GRASS:
                    WorldTilemap.setIndex(i, j, Random.Range(6, 11));
                    break;

                case WorldCase.CaseType.CABANE:
                    WorldTilemap.setIndex(i, j, currentCabaneSprite);
                    currentCabaneSprite += 1;
                    break;

                case WorldCase.CaseType.ROCK:
                    UpperTilemap.setIndex(i, j, 3);
                    break;

                case WorldCase.CaseType.TREE:
                    UpperTilemap.setIndex(i, j, 2);
                    break;

                default:
                    break;
                }
                ;
            }
        }

        WorldTilemap.MakeTilemap();
        UpperTilemap.MakeTilemap();
        OverlayTilemap.MakeTilemap();

        WorldTilemap.transform.position   = Vector3.zero;
        UpperTilemap.transform.position   = Vector3.zero - Vector3.forward * 0.5f;
        OverlayTilemap.transform.position = Vector3.zero - Vector3.forward * 0.7f;
    }