Exemplo n.º 1
0
 /// <summary>
 /// Run NPC Server
 /// </summary>
 public void CloseServers()
 {
     this.GSConn.Disconnect();
     this.NCConn.Disconnect();
     this.GSConn = null;
     this.NCConn = null;
     //this.NCListen.Stop();
 }
Exemplo n.º 2
0
        /*
         * /// <summary>
         * /// Accept incoming connection for NPC-Control
         * /// </summary>
         * /// <param name="ar"></param>
         * protected void NCControl_Accept(IAsyncResult ar)
         * {
         *      // Accept Socket
         *      NCConnection Client = new NCConnection(this, (Socket)NCListen.EndAcceptSocket(ar));
         *      Client.ReceiveData();
         *      NCList.Add(Client);
         *
         *      // Listen for incoming connections
         *      NCListen.BeginAcceptSocket(cNCAccept, NCListen);
         * }
         */
        /// <summary>
        /// Run NPC Server
        /// </summary>
        public void RunServer()
        {
            // Run Timeouts

            /*
             * foreach (KeyValuePair<String, ServerWeapon> wep in WeaponList)
             * {
             *      ScriptObj obj = (ScriptObj)wep.Value.ScriptObject;
             *      if (obj != null)
             *              obj.RunEvents();
             * }
             *
             * // Level-Npcs
             * lock (TimerLock)
             * {
             *      foreach (KeyValuePair<String, GraalLevel> lvl in LevelList)
             *      {
             *              foreach (KeyValuePair<int, GraalLevelNPC> npc in lvl.Value.NpcList)
             *              {
             *                      ScriptObj obj = (ScriptObj)npc.Value.ScriptObject;
             *                      if (obj != null)
             *                              obj.RunEvents();
             *              }
             *      }
             * }
             *
             * while (Compiler.RunList.Count > 0)
             * {
             *      IRefObject obj;
             *      lock (Compiler.RunList)
             *              obj = Compiler.RunList.Dequeue();
             *      obj.Call("onCreated", null);
             * }
             */
            this.form = Abstraction.GetInstance();

            this.form.Activate();
            this.form.WriteText("--- OpenGraal Instant Messenger / Remote Control ---");
            this.serverWindow = ServerWindow.GetInstance();
            // Default PM
            this.NCMsg = CString.tokenize("I am the Framework for\nthis game server. Almost\nall npc actions are controled\nby me.");

            // Create Compiler
            //Compiler = new GameCompiler(this);

            // Create Player Manager
            //PlayerManager = new GraalPlayerList();

            // Connect to GServer
            GSConn = new Connections.GraalServer();
            NCConn = new NCConnection();

            GSConn.RunServer();

            if (this.serverWindow.nickname != null && this.serverWindow.nickname != "")
            {
                this.nickname = this.serverWindow.nickname;
            }

            if (this.serverWindow.username != null && this.serverWindow.username != "")
            {
                this.username = this.serverWindow.username;
            }

            if (this.serverWindow.password != null && this.serverWindow.password != "")
            {
                this.password = this.serverWindow.password;
            }

            if (this.serverWindow.gserver != null && this.serverWindow.gserver != "")
            {
                server = this.serverWindow.gserver;
            }

            if (this.serverWindow.gport != null && this.serverWindow.gport != 0)
            {
                this.port = this.serverWindow.gport;
            }

            //GSConn.Disconnect();
            if (!GSConn.Connected)
            {
                this.form.WriteText("Not connected, connecting...");
                this.form.WriteText("Address:\t" + this.server);
                this.form.WriteText("Port:\t\t" + this.port.ToString());
                GSConn.Connect(this.server, this.port);
            }
            else
            {
                this.form.WriteText("Already connected!");
            }

            if (GSConn.Connected)
            {
                GSConn.SendLogin(this.username, this.password, this.nickname);
            }
        }