public DynamicGossipText(GossipStringFactory stringGetter, float probability = 1f, ChatLanguage lang = ChatLanguage.Universal) : base(probability, lang) { this.StringGetter = stringGetter; }
public DynamicGossipText(GossipStringFactory stringGetter, float probability = 1f, ChatLanguage lang = ChatLanguage.Universal) : base(probability, lang) { StringGetter = stringGetter; }