Exemplo n.º 1
0
        /// <summary>
        /// Function to create the joystick device.
        /// </summary>
        private void CreateJoystick()
        {
            // If we have a joystick controller, then let's activate it.
            if (_factory.JoystickDevices.Count <= 0)
            {
                return;
            }

            // Find the first one that's active.
            var activeDevice = (from joystick in _factory.JoystickDevices
                                where joystick.IsConnected
                                select joystick).FirstOrDefault();

            if (activeDevice == null)
            {
                return;
            }

            // Note that joysticks from Raw Input are always exclusive access,
            // so setting _joystick.Exclusive = true; does nothing.
            _joystick = _factory.CreateJoystick(this, activeDevice.Name);

            // Show our joystick information.
            labelJoystick.Text    = string.Empty;
            panelJoystick.Visible = true;

            UpdateJoystickLabel(JoystickTransformed);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Raises the <see cref="E:System.Windows.Forms.Form.Load" /> event.
        /// </summary>
        /// <param name="e">An <see cref="T:System.EventArgs" /> that contains the event data.</param>
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            try
            {
                // Load the XInput plug-in assembly.
                Gorgon.PlugIns.LoadPlugInAssembly(Program.PlugInPath + "Gorgon.Input.XInput.dll");

                // Create our factory.
                _factory = GorgonInputFactory.CreateInputFactory("GorgonLibrary.Input.GorgonXInputPlugIn");

                // Ensure that we have and XBox controller to work with.
                if (_factory.JoystickDevices.Count == 0)
                {
                    GorgonDialogs.ErrorBox(this, "No XBox controllers were found on this system.\nThis example requires an XBox controller.");
                    Gorgon.Quit();
                    return;
                }

                // Enumerate the active joysticks.  We'll only take 3 of the 4 available xbox controllers.
                _joystick      = new GorgonJoystick[3];
                _stickPosition = new PointF[_joystick.Count];
                _sprayStates   = new SprayCan[_joystick.Count];

                for (int i = 0; i < _joystick.Count; i++)
                {
                    var joystick = _factory.CreateJoystick(this, _factory.JoystickDevices[i].Name);

                    // Set a dead zone on the joystick.
                    // A dead zone will stop input from the joystick until it reaches the outside
                    // of the specified coordinates.
                    joystick.DeadZone.X          = new GorgonRange(joystick.Capabilities.XAxisRange.Minimum / 4, joystick.Capabilities.XAxisRange.Maximum / 4);
                    joystick.DeadZone.Y          = new GorgonRange(joystick.Capabilities.YAxisRange.Minimum / 4, joystick.Capabilities.YAxisRange.Maximum / 4);
                    joystick.DeadZone.SecondaryX = new GorgonRange(joystick.Capabilities.XAxisRange.Minimum / 128, joystick.Capabilities.XAxisRange.Maximum / 128);
                    joystick.DeadZone.SecondaryY = new GorgonRange(joystick.Capabilities.YAxisRange.Minimum / 128, joystick.Capabilities.YAxisRange.Maximum / 128);

                    _joystick[i] = joystick;

                    // Start at a random spot.
                    _stickPosition[i] = new Point(GorgonRandom.RandomInt32(64, panelDisplay.ClientSize.Width - 64), GorgonRandom.RandomInt32(64, panelDisplay.ClientSize.Height - 64));

                    // Turn off spray for all controllers.
                    _sprayStates[i] = new SprayCan(joystick, i);
                }

                // Check for connected controllers.
                while (!_joystick.Any(item => item.IsConnected))
                {
                    if (MessageBox.Show(this,
                                        "There are no XBox controllers connected.\nPlease plug in an XBox controller and click OK.",
                                        "No Controllers", MessageBoxButtons.OKCancel, MessageBoxIcon.Warning) != DialogResult.Cancel)
                    {
                        continue;
                    }

                    Gorgon.Quit();
                    return;
                }

                // Get the graphics interface for our panel.
                _surface = new DrawingSurface(panelDisplay);

                // Set up our idle loop.
                Gorgon.ApplicationIdleLoopMethod += Idle;
            }
            catch (Exception ex)
            {
                // We do this here instead of just calling the dialog because this
                // function will send the exception to the Gorgon log file.
                GorgonException.Catch(ex, () => GorgonDialogs.ErrorBox(this, ex));
                Gorgon.Quit();
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Raises the <see cref="E:System.Windows.Forms.Form.Load"></see> event.
        /// </summary>
        /// <param name="e">An <see cref="T:System.EventArgs"></see> that contains the event data.</param>
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            try
            {
                // Load the plug-in assembly.
                Gorgon.PlugIns.LoadPlugInAssembly(Program.PlugInPath + "Gorgon.Input.Raw.DLL");

                // Create the factory.
                _input = GorgonInputFactory.CreateInputFactory("GorgonLibrary.Input.GorgonRawPlugIn");

                // Create mouse, keyboard and joystick interfaces.
                _keyboard     = _input.CreateKeyboard(this);
                _mouse        = _input.CreatePointingDevice(this);
                _joystickList = new GorgonJoystick[_input.JoystickDevices.Count];

                // Create each joystick interface.
                for (int i = 0; i < _joystickList.Length; i++)
                {
                    _joystickList[i] = _input.CreateJoystick(this, _input.JoystickDevices[i].Name);
                }

                // Create the graphics interface.
                _graphics = new GorgonGraphics();
                _screen   = _graphics.Output.CreateSwapChain("Screen", new GorgonSwapChainSettings
                {
                    Size       = Settings.Default.Resolution,
                    Format     = BufferFormat.R8G8B8A8_UIntNormal,
                    IsWindowed = Settings.Default.IsWindowed
                });

                // For the backup image. Used to make it as large as the monitor that we're on.
                Screen currentScreen = Screen.FromHandle(Handle);

                // Relocate the window to the center of the screen.
                Location = new Point(currentScreen.Bounds.Left + (currentScreen.WorkingArea.Width / 2) - ClientSize.Width / 2,
                                     currentScreen.Bounds.Top + (currentScreen.WorkingArea.Height / 2) - ClientSize.Height / 2);


                // Create the 2D renderer.
                _2D = _graphics.Output.Create2DRenderer(_screen);

                // Create the text font.
                _font = _graphics.Fonts.CreateFont("Arial_9pt", new GorgonFontSettings
                {
                    FontFamilyName   = "Arial",
                    FontStyle        = FontStyle.Bold,
                    AntiAliasingMode = FontAntiAliasMode.AntiAlias,
                    FontHeightMode   = FontHeightMode.Points,
                    Size             = 9.0f
                });

                // Enable the mouse.
                Cursor                          = Cursors.Cross;
                _mouse.Enabled                  = true;
                _mouse.Exclusive                = false;
                _mouse.PointingDeviceDown      += MouseInput;
                _mouse.PointingDeviceMove      += MouseInput;
                _mouse.PointingDeviceWheelMove += _mouse_PointingDeviceWheelMove;

                // Enable the keyboard.
                _keyboard.Enabled   = true;
                _keyboard.Exclusive = false;
                _keyboard.KeyDown  += _keyboard_KeyDown;

                // Create text sprite.
                _messageSprite       = _2D.Renderables.CreateText("Message", _font, "Using mouse and keyboard.");
                _messageSprite.Color = Color.Black;

                // Create a back buffer.
                _backBuffer = _graphics.Output.CreateRenderTarget("BackBuffer", new GorgonRenderTarget2DSettings
                {
                    Width  = _screen.Settings.Width,
                    Height = _screen.Settings.Height,
                    Format = BufferFormat.R8G8B8A8_UIntNormal
                });
                _backBuffer.Clear(Color.White);

                var settings = new GorgonTexture2DSettings
                {
                    Width  = currentScreen.Bounds.Width,
                    Height = currentScreen.Bounds.Height,
                    Format = BufferFormat.R8G8B8A8_UIntNormal,
                    Usage  = BufferUsage.Staging
                };

                // Clear our backup image to white to match our primary screen.
                _backupImage = _graphics.Textures.CreateTexture("Backup", settings);
                using (var textureData = _backupImage.Lock(BufferLockFlags.Write))
                {
                    textureData.Data.Fill(0xFF);
                }

                // Set the mouse range and position.
                Cursor.Position = PointToScreen(new Point(Settings.Default.Resolution.Width / 2, Settings.Default.Resolution.Height / 2));
                _mouse.SetPosition(Settings.Default.Resolution.Width / 2, Settings.Default.Resolution.Height / 2);
                _mouse.SetPositionRange(0, 0, Settings.Default.Resolution.Width, Settings.Default.Resolution.Height);

                // Set gorgon events.
                _screen.AfterStateTransition += (sender, args) =>
                {
                    OnResizeEnd(EventArgs.Empty);

                    // Reposition after a state change.
                    if (!args.IsWindowed)
                    {
                        return;
                    }

                    Screen monitor = Screen.FromHandle(Handle);
                    Location = new Point(monitor.Bounds.Left + (monitor.WorkingArea.Width / 2) - args.Width / 2,
                                         monitor.Bounds.Top + (monitor.WorkingArea.Height / 2) - args.Height / 2);
                    Cursor.Position = PointToScreen(Point.Round(_mouse.Position));
                };
                Gorgon.ApplicationIdleLoopMethod = Gorgon_Idle;
            }
            catch (Exception ex)
            {
                GorgonException.Catch(ex, () => GorgonDialogs.ErrorBox(this, ex));
                Gorgon.Quit();
            }
        }