IEnumerator Wait(float time) { yield return(new WaitForSeconds(time)); ggAdmobs.ShowBanner(); UnityEngine.SceneManagement.SceneManager.LoadScene("StartScene"); }
void Update() { if (Time.time < LogoTime) { fadeGroup.alpha = 1 - Time.time; } if (Time.time > LogoTime && loadTime != 0) { fadeGroup.alpha = Time.time - LogoTime; if (fadeGroup.alpha >= 1) { ads.ShowBanner(); UnityEngine.SceneManagement.SceneManager.LoadScene("MenuScene"); } } }