Exemplo n.º 1
0
    public void GolfSwing(GolfBall golfball)
    {
        if (!golfball || !IsPrepped)
        {
            return;
        }

        BallRetrieval br = golfball.GetComponent <BallRetrieval>();

        float power = Mathf.Lerp(clubStats.MinDistance, clubStats.MaxDistance, powerOnRelease / clubStats.TimeForMaxDistance);

        if (br)
        {
            golfball.GetComponent <BallRetrieval>().SetNewBallPos();
        }
        Vector3 dir = transform.root.forward;

        dir = Vector3.RotateTowards(dir, new Vector3(dir.x, dir.y + clubStats.VectorYIncrease, dir.z), 1, 0.0f);
        dir = dir.normalized * power;

        if (!NetworkManager.instance)
        {
            StartCoroutine(NoNetworkingWaitForSwing(golfball, dir));
        }
        else
        {
            int id = golfball.IsAbilityBall() ? -1 : golfball.gameObject.transform.GetSiblingIndex();

            int    targetID = -1;
            Honing theHone  = golfball.gameObject.GetComponent <Honing>();
            if (clubStats.ClubName == "Driver" && theHone != null)
            {
                targetID = theHone.GetIDOfClosestPlayer();
            }

            StartCoroutine(NetworkingWaitForSwing(golfball.gameObject, id, dir, golfball.IsAbilityBall(), clubStats.ClubName == "Driver", targetID));
        }
        StartCoroutine(WaitForSwing(golfball, clubStats, power));
    }
Exemplo n.º 2
0
    IEnumerator NoNetworkingWaitForSwing(GolfBall golfBall, Vector3 dir)
    {
        while (!swing)
        {
            yield return(new WaitForEndOfFrame());
        }

        golfBall.GetComponent <Rigidbody>().velocity = dir;
        if (clubStats.ClubName == "Driver")
        {
            Honing     theHone = golfBall.gameObject.GetComponent <Honing>();
            GameObject obj     = theHone?.GetObjOfClosestPlayer();
            if (obj != null)
            {
                theHone.HoneToPlayer(obj);
            }
        }
    }
Exemplo n.º 3
0
    public void CheckBallScore(GolfBall gb)
    {
        if (isActive)
        {
            //Ensure the ball is colored and not an ability ball
            if (gb is ColoredBall cb)
            {
                gb.gameObject.GetComponent <Rigidbody>().velocity = Vector3.zero;
                EventController.FireEvent(new TrackSuperlativeMessage(SuperlativeController.Superlative.Albatross,
                                                                      SuperlativeController.ConditionFlag.identity, Vector3.Distance(transform.position, gb.GetComponent <BallRetrieval>().GetLastPos()),
                                                                      gb.GetLastShotId()));

                if (!network || (network && network.IsHost()))
                {
                    StartCoroutine(BeamFlash());
                    if (dbsRoutine == null)
                    {
                        dbsRoutine = StartCoroutine(DelayedBallDespawn(gb, duration));
                        SoundManager.PlaySoundAt("Ball Scored", transform.position);
                        SoundManager.PlaySound("Golf Clap");
                    }
                }

                //For tutorial purposes
                if (PlayerTutorialChecker.instance != null)
                {
                    PlayerTutorialChecker.instance.BallScored();
                }
                return;
            }
            else if (gb is AbilityBall ab)
            {
                ab.GetComponent <Rigidbody>().velocity *= yeetFactor;
            }
        }
        else
        {
            gb.GetComponent <Rigidbody>().velocity *= yeetFactor;
        }
    }