public GodsOfCalamity.Entity.Fire SpawnFire(int xPos, int yPos)
 {
     GodsOfCalamity.Entity.Fire newFire = new GodsOfCalamity.Entity.Fire();
     newFire.sprite.Margin = new Windows.UI.Xaml.Thickness(xPos, yPos, 0, 0);
     if (xPos >= 832 && xPos <= 1088 && yPos >= 412 && yPos <= 668)
     {
         // call damage method
         // do not destroy here, need to call damage on some number of ticks
     }
     return(newFire);
 }
        public GodsOfCalamity.Entity.Fire PropagateWest(GodsOfCalamity.Entity.Fire currentFire)
        {
            FireSpawn newFireSystem = new FireSpawn();
            double    currentY      = currentFire.sprite.Margin.Top;
            double    currentX      = currentFire.sprite.Margin.Left;
            int       Y             = Convert.ToInt32(currentY);
            int       X             = Convert.ToInt32(currentX);

            X -= 128;
            GodsOfCalamity.Entity.Fire newFire = newFireSystem.SpawnFire(X, Y);
            return(newFire);
        }