protected override void CreateNewPlayer() { MyPlayer = new GodPlayer(CreateInventory(), CreatePet()); Shop shop = new Shop(); MyPlayer.Put(shop.OpenStorage.Show()); }
private void AddPlayer() { GodPlayer playerGod = Instantiate(_playerPrefabs[Random.Range(0, _playerPrefabs.Length)], transform.position, transform.rotation).GetComponent <GodPlayer>(); _players.Add(playerGod); playerGod.HorizontalInputName = "J" + _players.Count + "Horizontal"; playerGod.VerticalInputName = "J" + _players.Count + "Vertical"; playerGod.LookHorizontalInputName = "J" + _players.Count + "LookHorizontal"; playerGod.LookVerticalInputName = "J" + _players.Count + "LookVertical"; playerGod.AttackBtnName = "J" + _players.Count + "Attack"; playerGod.SpecialBtnName = "J" + _players.Count + "Special"; }