void Start() { GodData = new GodData(); GodFactory = new GodFactory(GodData); GodList = new List <God>(); CurrentGameState = GameState.Create; }
public GodController(GodMaster godMaster, GodConfig godConfig, GodData godData) { this.godMaster = godMaster; this.godConfig = godConfig; this.godData = godData; }
public GodFactory(GodData godData) { _godData = godData; SetRandomPantheon(); }