public materialVector ( Vector4 endValue, string propertyName, bool isRelative = false ) : GoTweenConfig, | ||
endValue | Vector4 | |
propertyName | string | |
isRelative | bool | |
return | GoTweenConfig, |
static public int materialVector(IntPtr l) { try { GoTweenConfig self = (GoTweenConfig)checkSelf(l); UnityEngine.Vector4 a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); System.Boolean a3; checkType(l, 4, out a3); var ret = self.materialVector(a1, a2, a3); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }