public static Vector3 GmVector3ToVector3(GmVector3 gmVector3) { float x = gmVector3.x; float y = gmVector3.y; float z = gmVector3.z; return(new Vector3(x, y, z)); }
public static GmVector3 Vector3ToGmVector3(Vector3 vec) { GmVector3 gmVector3 = new GmVector3(); gmVector3.x = vec.x; gmVector3.y = vec.y; gmVector3.z = vec.z; return(gmVector3); }
public static GmVector3 Vector3ToGmVector3(Vector3 vec) { GmVector3 gmVector3 = new GmVector3(); gmVector3.x = vec.x; gmVector3.y = vec.y; gmVector3.z = vec.z; return gmVector3; }
public static Vector3 GmVector3ToVector3(GmVector3 gmVector3) { float x = gmVector3.x; float y = gmVector3.y; float z = gmVector3.z; return new Vector3(x, y, z); }