Exemplo n.º 1
0
        /// <summary>
        /// Unity callback that is invoked before the first frame update
        /// and prior to Start().
        /// </summary>
        private void Awake()
        {
            // Set import options so that imported models are
            // automatically scaled to a standard size.

            ImportOptions = new GltfImportOptions
            {
                AutoScale     = true,
                AutoScaleSize = ModelManager.Instance.DefaultModelSize
            };

            // Set up callbacks for logging progress messages during
            // glTF imports. The default behaviour is to render
            // progress messages directly on top of the window using
            // IMGUI methods, whereas the WebGL build renders the progress
            // messages as HTML as part of the main web page,
            // outside of the Unity WebGL canvas.

            ProgressLog.Instance.AddLineCallback =
                Gui.Instance.AddProgressLogLine;
            ProgressLog.Instance.UpdateLineCallback =
                Gui.Instance.UpdateProgressLogLine;
            ProgressLog.Instance.ResetLogCallback =
                Gui.Instance.ResetProgressLog;

#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
            gameObject.AddComponent <WindowsGameManager>();
#elif UNITY_ANDROID
            gameObject.AddComponent <AndroidGameManager>();
#elif UNITY_WEBGL
            gameObject.AddComponent <WebGlGameManager>();
#endif
        }
Exemplo n.º 2
0
    /// <summary>
    /// Unity callback that is invoked before the first frame.
    /// Create the glTF import task and set up callbacks for
    /// progress messages and successful completion.
    /// </summary>
    void Start()
    {
        // Uniformly scale the model such that the longest
        // dimension of its world-space axis-aligned bounding
        // box becomes 4.0 units.
        var importOptions = new GltfImportOptions();

        importOptions.AutoScale     = true;
        importOptions.AutoScaleSize = 4.0f;

        // Note: To import a local .gltf/.glb/.zip file, you may
        // instead pass an absolute file path to GetImportTask
        // (e.g. "C:/Users/Joe/Desktop/piggleston.glb"), or a byte[]
        // array containing the raw byte content of the file.
        _task = RuntimeGltfImporter.GetImportTask(
            "https://awesomesaucelabs.github.io/piglet-webgl-demo/StreamingAssets/cartoon_hartman.zip",
            importOptions);

        _task.OnCompleted = OnComplete;
    }