/// <summary> Fires when the sense glove's calibration finishes. Store the new variables. </summary>
 /// <param name="source"></param>
 /// <param name="args"></param>
 private void SenseGlove_CalibrationFinished(object source, GloveCalibrationArgs args)
 {
     if (!calGuard) //LoadCalibration also fires a CalibrationFinished event.
     {
         this.GetLastCalibration();
     }
 }
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 /// <summary> Used to call the OnCalibrationFinished event. </summary>
 /// <param name="calibrationArgs"></param>
 protected void FinishCalibration(GloveCalibrationArgs calibrationArgs)
 {
     if (CalibrationFinished != null)
     {
         CalibrationFinished(this, calibrationArgs);
     }
 }
 /// <summary> Call the ResizeFingers function. </summary>
 /// <param name="source"></param>
 /// <param name="args"></param>
 protected virtual void SenseGlove_OnCalibrationFinished(object source, GloveCalibrationArgs args)
 {
     if (this.resizeFingers)
     {
         this.ResizeHand(args.newData.GetFingerLengths());
     }
 }
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 /// <summary> Used to call the OnCalibrationFinished event. </summary>
 /// <param name="calibrationArgs"></param>
 protected void CalibrationFinished(GloveCalibrationArgs calibrationArgs)
 {
     if (OnCalibrationFinished != null)
     {
         OnCalibrationFinished(this, calibrationArgs);
     }
 }
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 /// <summary> Check if we have any CalibrationComplete events queued, then send them. </summary>
 /// <remarks>Placed indside a seprate method so we can call it during both Update and LateUpdate. Should only be fired from these</remarks>
 private void CheckCalibration()
 {
     if (this.calibrationArguments != null)
     {
         this.CalibrationFinished(this.calibrationArguments);
         this.calibrationArguments = null;
     }
 }
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    /// <summary> Keeps the glove index position on the same location, while shifting the other glove fingers back or forth. </summary>
    /// <param name="source"></param>
    /// <param name="args"></param>
    protected override void SenseGlove_OnCalibrationFinished(object source, GloveCalibrationArgs args)
    {
        //resize so that the index finger position remains on the same place
        Vector3 dIndex = args.newData.handPositions[1][0] - args.oldData.handPositions[1][0];

        this.handBase.transform.localPosition  = this.handBase.transform.localPosition - dIndex;
        this.gloveBase.transform.localPosition = this.gloveBase.transform.localPosition - dIndex;

        base.SenseGlove_OnCalibrationFinished(source, args);
    }
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    //--------------------------------------------------------------------------------------------------------------------------
    // Calibration Methods

    #region Calibration

    /// <summary> The Calibration of the Sense Glove should be ready to fire. </summary>
    /// <param name="args"></param>
    /// <param name="fromDLL"></param>
    protected virtual void ReadyCalibration(GloveCalibrationArgs args, bool fromDLL)
    {
        if (fromDLL)                             //comes from a possibly async thread within the DLL
        {
            this.calibrationArguments.Add(args); //queue
        }
        else
        {
            this.FinishCalibration(args); //Unity's main thread. just fire, no queue.
        }
    }
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 /// <summary> The Calibration of the Sense Glove should be ready to fire. </summary>
 /// <param name="args"></param>
 /// <param name="fromDLL"></param>
 private void ReadyCalibration(GloveCalibrationArgs args, bool fromDLL)
 {
     if (fromDLL)                          //comes from a possibly async thread within the DLL
     {
         this.calibrationArguments = args; //queue
     }
     else
     {
         this.CalibrationFinished(args); //just fire, no queue.
     }
 }
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 private void SenseGlove_CalibrationFinished(object source, GloveCalibrationArgs args)
 {
     this.InstructionText = "Calibration Example\r\nPress " + this.prevSolverKey.ToString() + "/" + this.nextSolverKey.ToString()
                            + " to cycle solvers.\r\nPress " + this.startCalibrationKey + " to calibrate, R to reset.";
     this.StepText = "";
 }
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 /// <summary> Resets the initation from this script when my calibration completes. </summary>
 /// <param name="source"></param>
 /// <param name="args"></param>
 private void SenseGlove_OnCalibrationFinished(object source, GloveCalibrationArgs args)
 {
     this.initiated = false;
 }