private void OnMouseDown()
    {
        switch (button)
        {
        case ButtonType.PLAY:
        {
            SceneManager.LoadScene("Level 1");

            break;
        }

        case ButtonType.CLOSE:
        {
            Application.Quit();

            break;
        }

        case ButtonType.RETURNWIN:
        {
            // Check night and load level accordingly
            switch (global.GetNight())
            {
            case 1:
            {
                SceneManager.LoadScene("Level 2");

                break;
            }

            case 2:
            {
                SceneManager.LoadScene("Level 3");

                break;
            }

            case 3:
            {
                SceneManager.LoadScene("Level 4");

                break;
            }

            case 4:
            {
                global.ResetNight();
                SceneManager.LoadScene("menu");
                break;
            }

            default:
            {
                global.IncrementNight();
                break;
            }
            }

            break;
        }

        case ButtonType.RETURNLOSE:
        {
            SceneManager.LoadScene("menu");

            break;
        }

        default:
            break;
        }
    }