Exemplo n.º 1
0
    public IEnumerator LoadData()
    {
        AudioManager.instance.ChangeMusic(AudioManager.ThemeType.nexus1);

        yield return(StartCoroutine(LoadScenes()));

        Debug.Log("Calling retrieve save data");
        RetrieveSaveData();


        //TODO
        // ---- General ---- //
        if (pGenerator == null)
        {
            pGenerator = PathGenerator.instance;
        }
        if (pGenerator == null)
        {
            Debug.LogError("No PathGenerator found when trying to load data");
        }

        pGenerator.floor = act;

        if (statistics == null)
        {
            statistics = StatisticsEnd.instance;
        }
        if (statistics == null)
        {
            Debug.LogError("No StatisticsEnd found when trying to load data");
        }

        statistics.SetElapsedTime(gameTime);

        if (gManager == null)
        {
            gManager = GameManager.instance;
        }
        if (gManager == null)
        {
            Debug.LogError("No GameManager found when trying to load data");
        }

        if (gBuffs == null)
        {
            gBuffs = GlobalBuffs.instance;
        }
        if (gBuffs == null)
        {
            Debug.LogError("No GlobalBuffs found when trying to store data");
        }

        gBuffs.SetupFromSave(globalHotDots);

        if (goldManager == null)
        {
            goldManager = GoldManager.instance;
        }
        if (goldManager == null)
        {
            Debug.LogError("No GoldManager found when trying to store data");
        }

        goldManager.LoadFromSave(gold);

        if (aManager == null)
        {
            aManager = AscensionManager.instance;
        }
        if (aManager == null)
        {
            Debug.LogError("No AscensionManager found when trying to store data");
        }
        aManager.currentAscension = chapter;


        //Team loading
        if (PlayerCharactersUnlockeables.instance == null)
        {
            Debug.LogError("No PlayerCharactersUnlockeables found when trying to load data");
        }

        PlayerCharactersUnlockeables.instance.RetrieveUnlocks();
        int            i        = 0;
        List <Fighter> fighters = new List <Fighter>();

        foreach (KeyValuePair <GameObject, bool> characters in PlayerCharactersUnlockeables.instance.GetUnlockeables())
        {
            if (team[i])
            {
                fighters.Add(characters.Key.GetComponent <Fighter>());
            }
            i++;
        }
        gManager.teamA = fighters.ToArray();
        gManager.SetupFromSave();

        //Relics
        if (rStorage == null)
        {
            rStorage = RelicStorage.instance;
        }
        if (rStorage == null)
        {
            Debug.LogError("No RelicStorage found when trying to store data");
        }

        rStorage.EnableRelicsFromSave(relics);

        // World ------//
        pGenerator.GenerateNewWorlds(worldTypes, worldWeatherTypes);

        if (pSelector == null)
        {
            pSelector = PathSelector.instance;
        }
        if (pSelector == null)
        {
            Debug.LogError("No PathSelector found when trying to load data");
        }

        pSelector.SetCurrentWorld(playerPos);

        //Characters ---- //
        i = 0;
        foreach (Fighter f in gManager.teamA)
        {
            f.GetComponent <FighterExperience>().SetLevel(levels[f.fUnlockIndex], i + 1);
            f.GetComponent <FighterExperience>().SetCurrentExperience(experience[f.fUnlockIndex]);
            f.GetComponent <FighterExperience>().SetPerkPoints(unusedPerks[f.fUnlockIndex]);

            f.hp     = stats[f.fUnlockIndex, 0];
            f.str    = stats[f.fUnlockIndex, 2];
            f.def    = stats[f.fUnlockIndex, 3];
            f.spd    = stats[f.fUnlockIndex, 4];
            f.energy = stats[f.fUnlockIndex, 1];

            f._hp     = _stats[f.fUnlockIndex, 0];
            f._str    = _stats[f.fUnlockIndex, 2];
            f._def    = _stats[f.fUnlockIndex, 3];
            f._spd    = _stats[f.fUnlockIndex, 4];
            f._energy = _stats[f.fUnlockIndex, 1];

            foreach (KeyValuePair <int, PasiveSkill> skills in f.GetComponentInChildren <SkillTree>().characterSkillTree)
            {
                if (talents[f.fUnlockIndex, skills.Key])
                {
                    skills.Value.LoadFromSave();
                }
            }

            int attackLength = 0;
            for (int k = 0; k < attacks.GetLength(1); k++)
            {
                if (attacks[f.fUnlockIndex, k] != -1)
                {
                    attackLength++;
                }
            }

            f.attacks = new FighterAttack[attackLength];
            for (int k = 0; k < f.attacks.Length; k++)
            {
                if (attacks[f.fUnlockIndex, k] != -1)
                {
                    f.attacks[k] = new FighterAttack(AttackStorage.instance.GetAllSkills()
                                                     [attacks[f.fUnlockIndex, k]].GetComponent <UpgradedAttack>()
                                                     , attackLevels[f.fUnlockIndex, k]);
                    //AttackStorage.instance.GetSkills()[attacks[f.fUnlockIndex, k]].GetComponent<Attack>();
                }
            }

            f.Get3DUI().UpdateManaAndHealth();

            i++;
        }

        SceneManager.UnloadSceneAsync("Loader");
        SceneManager.UnloadSceneAsync("Loading");
        SceneManager.UnloadSceneAsync("Menu");
    }
Exemplo n.º 2
0
    public void StoreData()
    {
        #region storeGeneral
        // ---- General ---- //
        if (pGenerator == null)
        {
            pGenerator = PathGenerator.instance;
        }
        if (pGenerator == null)
        {
            Debug.LogError("No PathGenerator found when trying to store data");
        }

        act = pGenerator.floor;

        if (statistics == null)
        {
            statistics = StatisticsEnd.instance;
        }
        if (statistics == null)
        {
            Debug.LogError("No StatisticsEnd found when trying to store data");
        }

        gameTime = statistics.GetElapsedTime();

        if (goldManager == null)
        {
            goldManager = GoldManager.instance;
        }
        if (goldManager == null)
        {
            Debug.LogError("No GoldManager found when trying to store data");
        }

        gold = goldManager.GetGold();
        //goldBonus = goldManager.GetGoldBonus();

        if (gManager == null)
        {
            gManager = GameManager.instance;
        }
        if (gManager == null)
        {
            Debug.LogError("No GameManager found when trying to store data");
        }

        team = new bool[totalCharacters]; //Set all to false
        for (int i = 0; i < gManager.teamA.Length; i++)
        {
            team[gManager.teamA[i].fUnlockIndex] = true;
        }

        if (aManager == null)
        {
            aManager = AscensionManager.instance;
        }
        if (aManager == null)
        {
            Debug.LogError("No AscensionManager found when trying to store data");
        }
        chapter = aManager.currentAscension;

        if (gBuffs == null)
        {
            gBuffs = GlobalBuffs.instance;
        }
        if (gBuffs == null)
        {
            Debug.LogError("No GlobalBuffs found when trying to store data");
        }

        globalHotDots = gBuffs.GetMatrix();

        if (rStorage == null)
        {
            rStorage = RelicStorage.instance;
        }
        if (rStorage == null)
        {
            Debug.LogError("No RelicStorage found when trying to store data");
        }

        relics = new int[rStorage.GetAllRelics().Count];

        for (int i = 0; i < rStorage.GetAllRelics().Count; i++)
        {
            relics[i] = rStorage.GetAllRelics()[i].IsSelected()? 1: 0;
        }

        #endregion

        #region storeWorld

        if (pSelector == null)
        {
            pSelector = PathSelector.instance;
        }
        if (pSelector == null)
        {
            Debug.LogError("No PathSelector found when trying to store data");
        }

        playerPos = pSelector.currentWorld.matrixIndex;

        if (pSelector == null)
        {
            pSelector = PathSelector.instance;
        }
        if (pSelector == null)
        {
            Debug.LogError("No PathSelector found when trying to store data");
        }

        worldTypes        = new int[pGenerator.worldMatrix.GetLength(0), pGenerator.worldMatrix.GetLength(1)];
        worldWeatherTypes = new int[pGenerator.worldMatrix.GetLength(0), pGenerator.worldMatrix.GetLength(1)];

        for (int i = 0; i < pGenerator.worldMatrix.GetLength(0); i++)
        {
            for (int j = 0; j < pGenerator.worldMatrix.GetLength(1); j++)
            {
                if (pGenerator.worldMatrix[i, j] == null)
                {
                    worldTypes[i, j]        = 0;
                    worldWeatherTypes[i, j] = -1;
                    continue;
                }

                worldWeatherTypes[i, j] = pGenerator.worldMatrix[i, j].globalIndex;

                if (pGenerator.worldMatrix[i, j].worldType == WorldEvent.WorldType.start)
                {
                    worldTypes[i, j] = 1;
                    continue;
                }

                if (pGenerator.worldMatrix[i, j].worldType == WorldEvent.WorldType.normalCombat)
                {
                    worldTypes[i, j] = 2;
                    continue;
                }

                if (pGenerator.worldMatrix[i, j].worldType == WorldEvent.WorldType.shop)
                {
                    worldTypes[i, j] = 3;
                    continue;
                }

                if (pGenerator.worldMatrix[i, j].worldType == WorldEvent.WorldType.blacksmith)
                {
                    worldTypes[i, j] = 4;
                    continue;
                }

                if (pGenerator.worldMatrix[i, j].worldType == WorldEvent.WorldType.boss)
                {
                    worldTypes[i, j] = 5;
                    continue;
                }

                if (pGenerator.worldMatrix[i, j].worldType == WorldEvent.WorldType.elite)
                {
                    worldTypes[i, j] = 6;
                    continue;
                }
            }
        }

        //WEATHER TYPES

        #endregion

        #region storeCharacters

        levels = new int[totalCharacters]; //Set all to 0
        for (int i = 0; i < gManager.teamA.Length; i++)
        {
            levels[gManager.teamA[i].fUnlockIndex] = gManager.teamA[i].GetComponent <FighterExperience>().GetLevel();
        }

        unusedPerks = new int[totalCharacters]; //Set all to 0
        for (int i = 0; i < gManager.teamA.Length; i++)
        {
            unusedPerks[gManager.teamA[i].fUnlockIndex] = gManager.teamA[i].GetComponent <FighterExperience>().GetPerkPoints();
        }

        stats = new int[totalCharacters, 5]; //Set all to 0 //hp, energy, str, def, spd
        for (int i = 0; i < gManager.teamA.Length; i++)
        {
            stats[gManager.teamA[i].fUnlockIndex, 0] = gManager.teamA[i].hp;
            stats[gManager.teamA[i].fUnlockIndex, 1] = gManager.teamA[i].energy;
            stats[gManager.teamA[i].fUnlockIndex, 2] = gManager.teamA[i].str;
            stats[gManager.teamA[i].fUnlockIndex, 3] = gManager.teamA[i].def;
            stats[gManager.teamA[i].fUnlockIndex, 4] = gManager.teamA[i].spd;
        }

        _stats = new int[totalCharacters, 5]; //Set all to 0 //hp, energy, str, def, spd
        for (int i = 0; i < gManager.teamA.Length; i++)
        {
            _stats[gManager.teamA[i].fUnlockIndex, 0] = gManager.teamA[i]._hp;
            _stats[gManager.teamA[i].fUnlockIndex, 1] = gManager.teamA[i]._energy;
            _stats[gManager.teamA[i].fUnlockIndex, 2] = gManager.teamA[i]._str;
            _stats[gManager.teamA[i].fUnlockIndex, 3] = gManager.teamA[i]._def;
            _stats[gManager.teamA[i].fUnlockIndex, 4] = gManager.teamA[i]._spd;
        }

        experience = new float[totalCharacters]; //Set all to 0
        for (int i = 0; i < gManager.teamA.Length; i++)
        {
            experience[gManager.teamA[i].fUnlockIndex] = gManager.teamA[i].GetComponent <FighterExperience>().GetCurrentExp();
        }

        talents = new bool[totalCharacters, 7]; //Set all to false
        for (int i = 0; i < gManager.teamA.Length; i++)
        {
            foreach (KeyValuePair <int, PasiveSkill> skills in gManager.teamA[i].GetComponentInChildren <SkillTree>().characterSkillTree)
            {
                talents[gManager.teamA[i].fUnlockIndex, skills.Key] = skills.Value.IsSelected();
            }
        }

        attacks = new int[totalCharacters, 3];

        for (int i = 0; i < attacks.GetLength(0); i++)
        {
            for (int j = 0; j < attacks.GetLength(1); j++)
            {
                attacks[i, j] = -1;
            }
        }

        for (int i = 0; i < gManager.teamA.Length; i++)
        {
            for (int j = 0; j < gManager.teamA[i].attacks.Length; j++)
            {
                attacks[gManager.teamA[i].fUnlockIndex, j] =
                    gManager.teamA[i].attacks[j] == null ? -1 : gManager.teamA[i].attacks[j].GetAttack().generalIndex;

                attackLevels[gManager.teamA[i].fUnlockIndex, j] =
                    gManager.teamA[i].attacks[j] == null ? -1 : gManager.teamA[i].attacks[j].level;
            }
        }

        #endregion
    }