/// <summary>
 /// Left Click Favorites Button.
 /// </summary>
 /// <param name="x">X position of the mouse</param>
 /// <param name="y">Y position of the mouse</param>
 public void LeftClickFavoritesButton(int x, int y)
 {
     if (AddToFavoritesButton.containsPoint(x, y))
     {
         Menu.PlayerLoader.SaveFavoriteToList(Game1.player.isMale, Menu.BaseIndex, Game1.player.skin.Get(), Game1.player.hair.Get(), Menu.FaceIndex, Menu.NoseIndex, Menu.ShoeIndex, Game1.player.accessory.Get(), Menu.IsBald);
         MenuComponents.ChangeScaleLeftClick(AddToFavoritesButton);
         Game1.playSound("coin");
     }
 }
        /// <summary>
        /// Left button Left Click.
        /// </summary>
        /// <param name="x">X position of the mouse</param>
        /// <param name="y">Y position of the mouse</param>
        public void LeftClick(int x, int y)
        {
            foreach (ClickableTextureComponent component in NewLeftButtonsList)
            {
                if (component.bounds.Contains(x, y) && component.visible)
                {
                    SelectionClick(component.name, -1);
                    MenuComponents.ChangeScaleLeftClick(component);

                    MenuComponents.CheckIfBald(component);
                    Game1.playSound("grassyStep");
                }
            }
        }