public void TestGladPositive() { var actual = new Glad().FaceMask(); Assert.AreEqual(expected: ":-)", actual: actual); }
public void TestGladNegative() { var actual = new Glad().FaceMask(); Assert.AreNotEqual(expected: ":-(", actual: actual); }
private void Init(WindowProps props) { m_Data.Title = props.Title; m_Data.Width = props.Width; m_Data.Height = props.Height; Debug.DLog($"Creating Window {props.Title} ({props.Width}, {props.Height})"); if (!s_GLFWInitialized) { bool succes = Glfw.Init(); if (!succes) { Debug.DLogError("Could not initailize GLFW!"); return; } Glfw.SetErrorCallback(GLFWErrorCallback); s_GLFWInitialized = true; } m_Window = Glfw.CreateWindow((int)props.Width, (int)props.Height, props.Title, Monitor.None, Window.None); Glfw.MakeContextCurrent(m_Window); int status = Glad.LoadGLLoader(_GetProcAddress); Debug.DLog(status); SetVSync(true); #region // Set GLFW callbacks Glfw.SetWindowSizeCallback(m_Window, delegate(Window window, int width, int height) { WindowsWindow.m_Data.Width = (uint)width; WindowsWindow.m_Data.Height = (uint)height; WindowsWindow.m_Data.d(new WindowResizeEvent((uint)width, (uint)height)); }); Glfw.SetCloseCallback(m_Window, delegate(Window window) { WindowsWindow.m_Data.d(new WindowCloseEvent()); }); Glfw.SetKeyCallback(m_Window, delegate(Window window, Keys key, int scanCode, InputState state, ModifierKeys mods) { switch (state) { case InputState.Release: { WindowsWindow.m_Data.d(new KeyReleasedEvent((int)key)); } break; case InputState.Press: { WindowsWindow.m_Data.d(new KeyPressedEvent((int)key, 0)); } break; case InputState.Repeat: { WindowsWindow.m_Data.d(new KeyPressedEvent((int)key, 1)); } break; } }); Glfw.SetMouseButtonCallback(m_Window, delegate(Window window, MouseButton button, InputState state, ModifierKeys modifiers) { switch (state) { case InputState.Release: { WindowsWindow.m_Data.d(new MouseButtonReleasedEvent((int)button)); } break; case InputState.Press: { WindowsWindow.m_Data.d(new MouseButtenPressedEvent((int)button)); } break; } }); Glfw.SetScrollCallback(m_Window, delegate(Window window, double x, double y) { WindowsWindow.m_Data.d(new MouseScrolledEvent((float)x, (float)y)); }); Glfw.SetCursorPositionCallback(m_Window, delegate(Window window, double x, double y) { WindowsWindow.m_Data.d(new MouseMovedEvent((float)x, (float)y)); }); #endregion }