Exemplo n.º 1
0
    public void StartPlaying(GhostReplayData _data)
    {
        replayData = _data;
        if (replayData == null)
        {
            return;
        }
        if (replayData.GetRecordedAtSeed() != GlobalGameData.currentInstance.m_playerData_eventActive.GetSeed() || replayData.GetRecordedAtGamemode() != GlobalGameData.currentInstance.m_playerData_eventActive.GetGamemode())
        {
            return;
        }
        ghostNameText.text = replayData.GetGhostName();
        CSManager.ChangeBaseSkin(replayData.GetGhostSkinID());

        playing = true;
        StartCoroutine("PlayGhost");
    }
Exemplo n.º 2
0
 public void SetPlayerGhostPB(GhostReplayData ghost)
 {
     if (ghost.GetRecordedAtSeed() != m_playerData_eventActive.GetSeed() || playerGhostPB == null)
     {
         print("[REPLAY] No comparable ghost found, setting as PB");
         playerGhostPB = ghost;
     }
     else
     {
         if (ghost.GetScoreRecordedIsTime())
         {
             if (ghost.GetScoreRecorded() < playerGhostPB.GetScoreRecorded())
             {
                 playerGhostPB = ghost;
                 print("[REPLAY] New ghost PB");
             }
             else
             {
                 print("[REPLAY] Discarding ghost.");
             }
         }
         else
         {
             if (ghost.GetScoreRecorded() > playerGhostPB.GetScoreRecorded())
             {
                 playerGhostPB = ghost;
                 print("[REPLAY] New ghost PB");
             }
             else
             {
                 print("[REPLAY] Discarding ghost.");
             }
         }
     }
     //OutputLastGhostToFile ();
 }
Exemplo n.º 3
0
    void OutputLastGhostToFile()
    {
        BinaryFormatter binForm = new BinaryFormatter();
        FileStream      file    = File.Create(Application.persistentDataPath + "/Ghost_" + m_playerData_playerName + "_" + playerGhostPB.GetRecordedAtSeed().ToString()
                                              + "_" + System.Environment.TickCount + ".Ghost");

        binForm.Serialize(file, playerGhostPB);
        file.Close();
    }