Exemplo n.º 1
0
    GameObject SpawnOne(GhostNote note, Vector2 startPos, Vector2 boostPos, int measureNum)
    {
        float      spawnTime = (measureNum * 4 + note.beat - 1 - 4.75f) * oneBeat;
        GameObject go        = Instantiate(ghost, transform);

        go.GetComponent <GhostMover>().SetVariables(spawnTime, startPos, boostPos, Time.time);
        return(go);
    }
Exemplo n.º 2
0
    private void OnEarlySongNote(List<int> noteNumbers, List<float> noteTimes)
    {
        if (songController.playMode == PlayMode.Stepped)
        {
            return;
        }
        for (int i = 0; i < noteNumbers.Count; i++)
        {
            if (noteNumbers[i] < 0 || noteNumbers[i] >= keys.Count)
            {
                continue;
            }
            Vector3 start = keys[noteNumbers[i]].transform.position;
            GhostNote ghostNote = Instantiate(ghostNotePrefab, start, Quaternion.identity).GetComponent<GhostNote>();
            // Set its start position
            ghostNote.startPos = ghostNote.transform.position;
            // Set its end position
            ghostNote.endPos = ghostNote.startPos + travelOffset;
            ghostNote.duration = songController.delay / songController.speed;

            StartCoroutine(ghostNote.MoveNote());
        }
    }