Exemplo n.º 1
0
    void Start()
    {
        saveScoreButton.SetActive(false);

        sceneLoader = FindObjectOfType <SceneLoader>();

        InvokeRepeating("addBonusGhost", 0, spawnTime);

        ghosts = FindObjectsOfType <Ghost>();

        AudioSource.PlayClipAtPoint(startGame, Camera.main.transform.position);

        ghostHiveMind = FindObjectOfType <GhostHiveMind>();

        Invoke("AssignFruit", 2);

        lifeImage = livesImages[0];

        highscoreText.text = null;

        readyText.text = "READY!";

        StartCoroutine(WaitAndRemoveText());

        pacman = FindObjectOfType <Pacman>();
    }
Exemplo n.º 2
0
 void Start()
 {
     StartCoroutine(WaitAndLoad());
     ghostHiveMind = FindObjectOfType <GhostHiveMind>();
     ghostHiveMind.AddGhost(this);
     level = FindObjectOfType <Level>();
     level.CountGhosts();
 }
Exemplo n.º 3
0
 void Start()
 {
     StartCoroutine(WaitAndLoadStart());
     animator      = this.GetComponent <Animator>();
     ghostHiveMind = FindObjectOfType <GhostHiveMind>();
 }