Exemplo n.º 1
0
 internal void Create(int objId, bool isPlayer)
 {
     m_ObjId = objId;
     m_Actor = GameObjectIdManager.Instance.GenNextId();
     if (isPlayer)
     {
         GfxSystem.CreateGameObject(m_Actor, "BlueCylinder", m_ObjectInfo);
     }
     else
     {
         GfxSystem.CreateGameObject(m_Actor, "RedCylinder", m_ObjectInfo);
     }
 }
Exemplo n.º 2
0
        protected override ExecResult ExecCommand(IInstance instance, long delta)
        {
            if (instance.Target is GameEntity obj)
            {
                string effectPath = m_EffectPath;
                uint   resId      = IdSystem.Instance.GenId(IdEnum.Resource);

                Quaternion quaternion = Quaternion.Euler(0, Mathf.Rad2Deg * obj.rotation.Value, 0);

                if (string.IsNullOrEmpty(m_AttachPath))
                {
                    GfxSystem.CreateGameObject(resId, effectPath, obj.position.Value + quaternion * m_Pos, m_Euler + new Vector3(0, Mathf.Rad2Deg * obj.rotation.Value, 0), m_Scale, m_DeleteTime);
                }
                else
                {
                    GfxSystem.CreateAndAttachGameObject(resId, effectPath, obj.resource.Value, m_AttachPath, m_IsAttach, quaternion * m_Pos, m_Euler, m_Scale, m_DeleteTime);
                }
            }
            return(ExecResult.Finished);
        }