Exemplo n.º 1
0
    void Start()
    {
        _BoxCollider = GetComponent <BoxCollider>();

        _VertexPositionsOfBoxCollider = GetComponent <GetVertexPositionsOfBoxCollider>();
        _CompressionRatios            = new float[4];
        _SurviceNormals    = new Vector3[_CompressionRatios.Length];
        _PreSurviceNormals = new Vector3[_SurviceNormals.Length];
    }
Exemplo n.º 2
0
    private void Awake()
    {
        //GetCarObjects
        _ModelTransform             = transform.GetChild(0);
        _CameraTransform            = transform.GetChild(1);
        _OrientationLookAtTransform = transform.GetChild(2);
        _SplineProjection           = transform.GetChild(3);

        //GetCarComponents
        _HoverHandler     = GetComponent <CarHoverHandler>();
        _Behaviour        = GetComponent <CarBehaviour>();
        _Inputs           = GetComponent <PlayerInputs>();
        _ParticleHandler  = GetComponent <CarParticleHandler>();
        _CarAudioHandler  = GetComponent <CarAudioHandler>();
        _ColliderVertices = GetComponent <GetVertexPositionsOfBoxCollider>();

        if (_IsAI)
        {
            _CameraTransform.gameObject.SetActive(false);
        }
    }
Exemplo n.º 3
0
 void Start()
 {
     _BoxCollider = GetComponent <BoxCollider>();
     _VertexPositionsOfBoxCollider = GetComponent <GetVertexPositionsOfBoxCollider>();
 }