private void GetMyTeamsRequestResponse(GetMyTeamsResponse response)
    {
        if (response.Teams != null)
        {
            int memberCount = 0;
            foreach (GetMyTeamsResponse._Team team in response.Teams)
            {
                GameSparksPlayerData.playerTeam     = team.TeamId;
                GameSparksPlayerData.playerTeamName = team.TeamName;

                Debug.Log(membersTable.cells.Length);
                foreach (GetMyTeamsResponse._Team._Player player in team.Members)
                {
                    membersTable.cells[memberCount].TeamMember = player.DisplayName;
                    membersTable.cells [memberCount].MemberID  = player.Id;
                    memberCount++;
                }
                for (int i = memberCount; i < membersTable.cells.Length; i++)
                {
                    membersTable.cells[i].TeamMember = "";
                    membersTable.cells[i].gameObject.SetActive(false);
                }
                teamMembersNumber.text = memberCount + "/" + teamMaxMembers;
                Debug.Log("----TEAM_ " + team.TeamName);
                teamTitle.text = team.TeamName;
                Debug.Log("----TEAM SISI_ " + teamTitle.text);

                //Sorted member list code begisn here

                GSData scriptData = response.ScriptData;
                IDictionary <string, object> receivedData = GSJson.From(scriptData.JSON) as IDictionary <string, object>;
                List <object> data = receivedData["teamArray"] as List <object>;

                for (int i = 0; i < data.Count; i++)
                {
                    IDictionary <string, object> dictionaryHelper = data[i] as IDictionary <string, object>;
                    Debug.Log("Sorted Member List " + i + ": " + dictionaryHelper["playerID"].ToString());
                    membersTable.cells[i].TeamMember  = dictionaryHelper["displayName"].ToString();
                    membersTable.cells[i].MemberID    = dictionaryHelper["playerID"].ToString();
                    membersTable.cells[i].EtherBlocks = dictionaryHelper["cubes"].ToString();
                }

                clanBlocks.text = receivedData["clanTotalCubes"].ToString();
            }
            platoonMembersManagers.GetPlatoonOwnership();
            membersTable.UpdateTable();
            GetMessages();
            ProcessChatMessages();
        }
    }
 void CheckedTeams(GetMyTeamsResponse response)
 {
     teams = response.Teams;
     Debug.Log(teams);
     JoinGlobalTeam();
 }