/// <summary> /// Populates the Entry variable, locating the animsequence in the specified package /// </summary> /// <param name="exportFileRef"></param> /// <returns></returns> private bool PopulateEntry(IMEPackage exportFileRef) { if (Entry != null) { return(true); } if (GestureSetNameToPackageExportName.TryGetValue(GestureSet, out var pName)) { Entry = exportFileRef.FindEntry($"{pName}.{GestureSet}_{GestureAnim}"); return(Entry != null); } return(false); }
public static string GetPackageExportNameForGestureSet(string gestureset) { GestureSetNameToPackageExportName.TryGetValue(gestureset, out var res); return(res); }