Exemplo n.º 1
0
        public static Vector3 GetDashPosition(Spell spell, Obj_AI_Hero target, float safetyDistance)
        {
            var distance   = target.Distance(ObjectManager.Player);
            var dashPoints = new Geometry.Polygon.Circle(ObjectManager.Player.Position, spell.Range).Points;

            if (distance < safetyDistance)
            {
                dashPoints.AddRange(
                    new Geometry.Polygon.Circle(ObjectManager.Player.Position, safetyDistance - distance).Points);
            }
            dashPoints = dashPoints.Where(p => !p.IsWall()).OrderBy(p => p.Distance(Game.CursorPos)).ToList();
            foreach (var point in dashPoints)
            {
                var allies =
                    HeroManager.Allies.Where(
                        hero => !hero.IsDead && hero.Distance(point.To3D()) < ObjectManager.Player.AttackRange).ToList();
                var enemies =
                    HeroManager.Enemies.Where(
                        hero => hero.IsValidTarget(ObjectManager.Player.AttackRange, true, point.To3D())).ToList();
                var lowEnemies =
                    enemies.Where(
                        hero => hero.HealthPercent <= 15 && hero.HealthPercent < ObjectManager.Player.HealthPercent * 1.5)
                    .ToList();

                if (!point.To3D().IsUnderTurret(false))
                {
                    if (enemies.Count == 1 &&
                        (!target.IsMelee || target.HealthPercent <= ObjectManager.Player.HealthPercent - 25 ||
                         target.Position.Distance(point.To3D()) >= safetyDistance) ||
                        allies.Count >
                        enemies.Count -
                        (ObjectManager.Player.HealthPercent >= 10 * lowEnemies.Count ? lowEnemies.Count : 0))
                    {
                        return(point.To3D());
                    }
                }
                else
                {
                    if (enemies.Count == 1 && lowEnemies.Any(t => t.NetworkId.Equals(target.NetworkId)))
                    {
                        return(point.To3D());
                    }
                }
            }

            return(Vector3.Zero);
        }