/// <summary>
        ///
        /// </summary>
        /// <param name="material"></param>
        private void SetMaterial(ISBMaterial material)
        {
            ClearMaterial();

            CurrentMaterial = material;
            //applyToMesh.Enabled = true;

            materialLabel.Bind(material, "Label");
            materialName.Bind(material, "Name");

            foreach (var prop in material.GetType().GetProperties())
            {
                CreateControl(prop, material);
            }
        }
        /// <summary>
        /// Creates a specified control based on the SBMatAttrb in the Material File
        /// </summary>
        /// <param name="property"></param>
        /// <param name="Object"></param>
        /// <returns></returns>
        private Control CreateControl(PropertyInfo property, object Object)
        {
            if (property.PropertyType == typeof(SBMatAttrib <Vector4>))
            {
                SBMatAttrib <Vector4> matinfo = (SBMatAttrib <Vector4>)property.GetValue(Object);

                GenericBindingVector4Editor editor = new GenericBindingVector4Editor(matinfo.Name, matinfo.IsColor);
                editor.Dock = DockStyle.Top;
                editor.Bind(matinfo, "Value");
                toolTips.SetToolTip(editor.Controls[0], matinfo.Description);

                vectorSection.Contents.Add(editor);
            }
            if (property.PropertyType == typeof(SBMatAttrib <bool>))
            {
                SBMatAttrib <bool> matinfo = (SBMatAttrib <bool>)property.GetValue(Object);

                GenericBindingCheckBox editor = new GenericBindingCheckBox(matinfo.Name);
                editor.Dock = DockStyle.Top;
                editor.Bind(matinfo, "Value");

                toolTips.SetToolTip(editor, matinfo.Description);
                boolSection.Contents.Add(editor);
            }
            if (property.PropertyType == typeof(SBMatAttrib <float>))
            {
                SBMatAttrib <float> matinfo = (SBMatAttrib <float>)property.GetValue(Object);

                GenericBindingTextBox <float> editor = new GenericBindingTextBox <float>();
                editor.Bind(matinfo, "Value");

                SBHBox hungrybox = new SBHBox();
                hungrybox.AddControl(new Label()
                {
                    Text = matinfo.Name
                });
                hungrybox.AddControl(editor);
                hungrybox.Dock = DockStyle.Top;

                toolTips.SetToolTip(hungrybox, matinfo.Description);
                floatSection.Contents.Add(hungrybox);
            }

            return(null);
        }