Exemplo n.º 1
0
 public override void OnGUI()
 {
     base.OnGUI();
     CurrentSceneNameIndex = EditorGUILayout.Popup("Scene Name", CurrentSceneNameIndex, GeneratorWindow.SceneNameList.ToArray());
     HasFactory            = EditorGUILayout.Toggle("Use Factory?", HasFactory);
     GeneratorWindow.GetAdditionalOptionRenderDelegateList(LayerType)?.ToList().ForEach(x => x());
 }
Exemplo n.º 2
0
 public override void OnGUI()
 {
     base.OnGUI();
     CurrentSceneNameIndex = EditorGUILayout.Popup("Scene Name", CurrentSceneNameIndex, GeneratorWindow.SceneNameList.ToArray());
     ClassName             = EditorGUILayout.TextField("Class Name", ClassName);
     GeneratorWindow.GetAdditionalOptionRenderDelegateList(LayerType)?.ToList().ForEach(x => x());
 }
Exemplo n.º 3
0
 public override void OnGUI()
 {
     base.OnGUI();
     ClassName   = EditorGUILayout.TextField("Class Name", ClassName);
     IsSingleton = EditorGUILayout.Toggle("Is IsSingleton?", IsSingleton);
     HasFactory  = EditorGUILayout.Toggle("Use Factory?", HasFactory);
     GeneratorWindow.GetAdditionalOptionRenderDelegateList(LayerType)?.ToList().ForEach(x => x());
 }
Exemplo n.º 4
0
 public override void OnGUI()
 {
     base.OnGUI();
     ClassName = EditorGUILayout.TextField("Class Name", ClassName);
     GeneratorWindow.GetAdditionalOptionRenderDelegateList(LayerType)?.ToList().ForEach(x => x());
 }