private void Awake() { main = this; gameControl = GetComponent <ButtonScript>(); timeControl = GetComponent <TimeScript>(); display = GetComponent <GenerationDisplay>(); }
// Use this for initialization void Start() { //File.WriteAllText("tescik.test", "ojejejje"); LoadImages(); bool save = GenerationsManager.IsThereBrainSaved(); reset.interactable = save; versus.interactable = save; }
/// <summary> /// Initialize some components /// </summary> void Awake() { m_instance = this; }