public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        GenerateLevel generator = (GenerateLevel)target;

        GUILayout.BeginHorizontal();

        if (GUILayout.Button("Generate"))
        {
            generator.ResetDungeonVoid(true);
        }

        if (GUILayout.Button("Clear"))
        {
            generator.ClearDungeon(true);
        }

        GUILayout.EndHorizontal();
    }