internal GeneralTransform2DTo3D(GeneralTransform transform2D, Viewport2DVisual3D containingVisual3D, GeneralTransform3D transform3D) { Visual child = containingVisual3D.Visual; Debug.Assert(child != null, "Going from 2D to 3D containingVisual3D.Visual should not be null"); _transform3D = (GeneralTransform3D)transform3D.GetCurrentValueAsFrozen(); // we also need to go one more level up to handle a transform being placed // on the Viewport2DVisual3D's child GeneralTransformGroup transformGroup = new GeneralTransformGroup(); transformGroup.Children.Add((GeneralTransform)transform2D.GetCurrentValueAsFrozen()); transformGroup.Children.Add((GeneralTransform)child.TransformToOuterSpace().GetCurrentValueAsFrozen()); transformGroup.Freeze(); _transform2D = transformGroup; _positions = containingVisual3D.InternalPositionsCache; _textureCoords = containingVisual3D.InternalTextureCoordinatesCache; _triIndices = containingVisual3D.InternalTriangleIndicesCache; _childBounds = child.CalculateSubgraphRenderBoundsOuterSpace(); }