Exemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     _cameraMover = _battleManager.CameraMover;
     _cursor      = _battleManager.Cursor;
     ActionMenuInput.SetupDependecies(_battleManager, this, _unitToAttackInput);
     MovementInput.SetupDependecies(_battleManager, this);
     _unitToAttackInput.SetupDependecies(_battleManager, this, _combatManager);
     GeneralMenuInput.SetupDependecies(_battleManager, this, _unitToAttackInput);
 }