public void Explode(int gems, GemManager.GemType gemType) { int projectiles = gems * 2; for (int i = 0; i < projectiles; i++) { GameObject b = Instantiate(projectile, transform.position, Quaternion.Euler(0, 0, i * (360f / projectiles))); //TODO: usar el nuevo pooling b.SetActive(true); switch (gemType) { case GemManager.GemType.Homing: Homing h = b.GetComponent <Homing>(); h.rotSpeed = 7f; h.maxAngleDif = 90f; h.enabled = true; b.GetComponentInChildren <SpriteRenderer>().sprite = sprites[0]; break; case GemManager.GemType.Bouncing: b.GetComponent <PlayerProjectile>().bounces = gems; b.GetComponentInChildren <SpriteRenderer>().sprite = sprites[1]; break; } } }
public void AddGem(int index, GemManager.GemType type, int amount) { UICrystalImages [index].enabled = type != GemManager.GemType.None; UIButtonHints [index].enabled = type == GemManager.GemType.None; UICrystalImages [index].sprite = crystalSprites [(int)type]; UICrystalAmountLabels [index].fontSize = (amount == GemManager.MAX_GEMS ? 20 : 30); UICrystalAmountLabels [index].text = (amount == 0 ? "" : amount == GemManager.MAX_GEMS ? MAX : amount.ToString()); }