public BoarGearLoadOut(GearSlots gearSlots, IDefenseItem defaultDefenseItem = null, IAttackItem defaultAttackItem = null, IWearable defaultMiscItem = null) : base(gearSlots, defaultDefenseItem, defaultAttackItem, defaultMiscItem) { }
public void Awake() { lootTrap = GetComponent<LootTrap>(); gearSlots = GetComponent<GearSlots>(); }