public void AddBezier(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4) { Changed(); GdiPath.AddBezier(x1, y1, x2, y2, x3, y3, x4, y4); }
public void AddBezier(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) { Changed(); GdiPath.AddBezier(x1, y1, x2, y2, x3, y3, x4, y4); }
public void AddBezier(PointF pt1, PointF pt2, PointF pt3, PointF pt4) { Changed(); GdiPath.AddBezier(pt1, pt2, pt3, pt4); }