protected override void UpdateAfter()
 {
     // Automatically connect once the game is running
     if (!_connected)
     {
         Gb.SetPrinterCallback(OnPrint);
         _connected = true;
     }
 }
 private void GBPrinterView_FormClosed(object sender, FormClosedEventArgs e)
 {
     Gb?.SetPrinterCallback(null);
 }