// Start is called before the first frame update void Start() { VitaParticleScript = VitaSoul.GetComponent <VitaSoul_particle>(); VitaParticleGazeScript = VitaSoul.GetComponent <GazeMovement>(); VitaParticleScript.MoveSpeed = 9.5f; }
// Start is called before the first frame update void Start() { VitaParticleScript = VitaSoul.GetComponent <VitaSoul_particle>(); VitaParticleGazeScript = VitaSoul.GetComponent <GazeMovement>(); VitaParticleScript.MoveSpeed = 9.5f; WaterWheelScript = WaterWheel.GetComponent <WaterWheel>(); Splash.Stop(); }
// Start is called before the first frame update void Start() { VitaParticleScript = VitaSoul.GetComponent <VitaSoul_particle>(); VitaParticleGazeScript = VitaSoul.GetComponent <GazeMovement>(); VitaParticleScript.MoveSpeed = 9.5f; FogGateCandleScript = FogGate.GetComponentInChildren <TriggerCandle>(); BearGateCandleScript = BearGate.GetComponentInChildren <TriggerCandle>(); WaterGateCandleScript = WaterGate.GetComponentInChildren <TriggerCandle>(); }
// Start is called before the first frame update void Start() { magicLightScript = magicLightObj.GetComponent <magicLight>(); VitaParticleScript = VitaSoul.GetComponent <VitaSoul_particle>(); VitaParticleGazeScript = VitaSoul.GetComponent <GazeMovement>(); for (int i = 0; i < 3; i++) { WallDisolveScript[i] = Wall[i].GetComponent <Dislove>(); } VitaParticleScript.MoveSpeed = 9.5f; VitaSoulRenderer = VitaSoul.GetComponent <SpriteRenderer>(); //coroutine = FadingVitaSoulIEnumerator(); }
// Start is called before the first frame update void Start() { //Player Player = GameObject.Find("Player"); PlayerMovementScript = Player.GetComponent <PlayerMovement>(); SkillScript = Player.GetComponent <PlayerSkill>(); magicLightObj = GameObject.Find("magicLight"); magicLightScript = magicLightObj.GetComponent <magicLight>(); //VitaSoul VitaSoul = GameObject.Find("VitaSoul"); VitaParticleGazeScript = VitaSoul.GetComponent <GazeMovement>(); VitaParticleScript = VitaSoul.GetComponent <VitaSoul_particle>(); VitaSoulRenderer = VitaSoul.GetComponent <SpriteRenderer>(); VitaSoulBG = GameObject.Find("VitaParticle").GetComponent <Animator>(); //Skill 2 Skill2Sprite = Skill2Board.GetComponent <SpriteRenderer>(); Skill2GroundColor = Skill2Board.transform.GetChild(0).GetComponent <SpriteRenderer>(); fCanGazeTime = magicLightScript.fRaiseHand + fLightUpTime; }