// Start is called before the first frame update void Start() { sprayController = sprayArmJoint.GetComponent <SprayController>(); inputHandler = character.GetComponent <InputHandler>(); startScale = transform.localScale.y; bottom = -startScale / 2; decreaseSpeed = 0.2f; increaseSpeed = 0.4f; gaugeMove = gameObject.transform.parent.gameObject.GetComponent <GaugeMove>(); characterMover = character.GetComponent <CharacterMover>(); sprite = GetComponent <SpriteRenderer>(); print(sprite); }
void Start() { wiperController = WiperArmJoint.GetComponent <WiperController>(); sprayController = SprayArmJoint.GetComponent <SprayController>(); maxFluid += PersistentManagerScript.Instance.InvSprayIncrease(); fluidRemaining.Clear(); for (int i = 0; i < 3; i++) { fluidRemaining.Add(maxFluid); refilling.Add(false); } gaugeMoveJ = gaugeJ.GetComponent <GaugeMove>(); gaugeMoveK = gaugeK.GetComponent <GaugeMove>(); gaugeMoveL = gaugeL.GetComponent <GaugeMove>(); characterMover = character.GetComponent <CharacterMover>(); }