public void Cancel() { Movements.Cancel(); Interactives.CancelUse(); Gathers.CancelGather(); Teleportables.Cancel(); }
protected virtual void Dispose(bool disposing) { if (_disposedValue) { return; } if (disposing) { Movements.Dispose(); Interactives.Dispose(); Gathers.Dispose(); Teleportables.Dispose(); } Movements = null; Interactives = null; Gathers = null; Teleportables = null; _disposedValue = true; }
public void Clear() { Movements.Clear(); Interactives.Clear(); Gathers.Clear(); }