private int CurrentDeckMenu_GetNextDeckId() { XDocument doc = XDocument.Load(GamesManager.GetApplicationPath() + "/Configuration/Configuration.xml"); int id = int.Parse(doc.XPathSelectElement("root/DeckID").Value); //nadi id doc.XPathSelectElement("root/DeckID").SetValue(id + 1); //povecaj ga za jedan doc.Save(GamesManager.GetApplicationPath() + "/Configuration/Configuration.xml"); //spremi novi id return(id); //vrati id }
private void CurrentDeckMenu_CreateDeckConfigDat() { XDocument doc = new XDocument( new XElement("root", new XElement("DeckID", 0) ) ); Directory.CreateDirectory(GamesManager.GetApplicationPath() + "/Configuration"); string configPath = GamesManager.GetApplicationPath() + "/Configuration/Configuration.xml"; File.WriteAllText(configPath, doc.ToString()); }
private void CurrentDeckMenu_SaveDeckToXml(string deckName) { int deckId = CurrentDeckMenu_GetNextDeckId(); XElement deck = new XElement("Deck"); deck.SetAttributeValue("deckName", deckName); deck.SetAttributeValue("deckID", deckId); foreach (Card card in Deck.Cards) { XElement cardId = new XElement("Card", card.StaticIdCard); cardId.SetAttributeValue("name", card.Name); deck.Add(cardId); } XDocument doc = new XDocument(deck); string path = GamesManager.GetApplicationPath() + "/Decks/" + deckName + ".xml"; File.WriteAllText(path, doc.ToString()); }
//--- CURRENT DECK MENU --- public void CurrentDeckMenu_SaveAndUseBtn() { string deckName = currentDeckName.text; if (CurrentDeckMenu_CheckDeckName(deckName)) { StartCoroutine(CurrentDeckMenu_ShowError("Deck name cannot contain '.'")); return; } if (!Directory.Exists(GamesManager.GetApplicationPath() + "/Decks")) { CurrentDeckMenu_CreateSaveDirectory(); CurrentDeckMenu_CreateDeckConfigDat(); } Deck.DeckType = Enumerations.DeckEnums.Saved; Deck.DeckName = deckName; mainMenuDeckType.text = Deck.DeckName; CurrentDeckMenu_SaveDeckToXml(deckName); LoadMenu(MainMenu); }
private string[] SavedDeckMenu_GetAllSavedDecks() { return(Directory.GetFiles(GamesManager.GetApplicationPath() + "/Decks/")); }
private void CurrentDeckMenu_CreateSaveDirectory() { Directory.CreateDirectory(GamesManager.GetApplicationPath() + "/Decks"); }