public VictoryConditionResult Evaluate(Player player, Games.Map map) { if (!player.Countries.Any()) { return(VictoryConditionResult.Defeat); } if (player.Countries.Count() == map.Countries.Count()) { return(VictoryConditionResult.Victory); } return(VictoryConditionResult.Inconclusive); }
public VictoryConditionResult Evaluate(Player player, Games.Map map) { return(VictoryConditionResult.Inconclusive); }