public void Reset() { m_idEvent = Games.GlobeDefine.GameDefine_Globe.EVENT_DEFINE.EVENT_INVALID; if (null == m_listIntParam) { m_listIntParam = new List <int>(); } m_listIntParam.Clear(); if (null == m_listFloatParam) { m_listFloatParam = new List <float>(); } m_listFloatParam.Clear(); if (null == m_listStringParam) { m_listStringParam = new List <string>(); } m_listStringParam.Clear(); m_bIsDelay = false; m_fDelayTime = 0.0f; m_fCreateTime = 0.0f; }
public GameEvent(Games.GlobeDefine.GameDefine_Globe.EVENT_DEFINE nEventID) { Reset(); m_idEvent = nEventID; }