Exemplo n.º 1
0
        public void GetNextPlayer_ExpiredSession_ReturnsNull()
        {
            var key = Guid.NewGuid();
            var fakeSession = new Session();
            fakeSession.Key = key;
            fakeSession.StartDate = DateTime.MinValue;
            fakeSession.ExpirationDate = DateTime.MinValue;

            var fakeContext = LogicalHelpers.GetSimpleSessionContext(fakeSession);
            var logic = new GameplayLayer(fakeContext.Object, fakeSession.Key);

            var player = logic.GetNextPlayerKey();

            Assert.IsNull(player);
        }
Exemplo n.º 2
0
        public void GetNextPlayer_NewSession_ReturnsFirstPlayer()
        {
            var key = Guid.NewGuid();
            var firstPlayer = new PlayerEntity() { Key = Guid.NewGuid() };
            var fakeSession = new Session();
            fakeSession.Key = key;
            fakeSession.StartDate = DateTime.MinValue;
            fakeSession.ExpirationDate = DateTime.MaxValue;
            fakeSession.Players = new List<PlayerEntity>() { firstPlayer };

            var fakeContext = LogicalHelpers.GetSimpleSessionContext(fakeSession);
            var logic = new GameplayLayer(fakeContext.Object, fakeSession.Key);

            Guid? playerKey = logic.GetNextPlayerKey();

            Assert.AreEqual(firstPlayer.Key, playerKey.Value);
        }
Exemplo n.º 3
0
        public void GetNextPlayer_SinglePlayedSetPlayed_ReturnsFirstPlayer()
        {
            var sessionKey = Guid.NewGuid();
            var firstPlayer = new PlayerEntity()
            {
                Key = Guid.NewGuid(),
                Id = 1,
            };
            var secondPlayer = new PlayerEntity() { Key = Guid.NewGuid(), Id = 2 };
            var firstSet = new PlayedSet() { PlayedBy = firstPlayer, PlayedById = firstPlayer.Id };

            var fakeSession = new Session();
            fakeSession.Key = sessionKey;
            fakeSession.StartDate = DateTime.MinValue;
            fakeSession.ExpirationDate = DateTime.MaxValue;
            fakeSession.Players = new List<PlayerEntity>() { firstPlayer, secondPlayer };
            fakeSession.PlayedSet = new List<PlayedSet>() { firstSet };

            fakeSession.PlayerOrder = new List<PlayerOrder>() { new PlayerOrder() { Player = firstPlayer, Value = 0, PlayerId = firstPlayer.Id },
                new PlayerOrder{ Player = secondPlayer, Value = 1, PlayerId = secondPlayer.Id }
            };

            var fakeContext = LogicalHelpers.GetSimpleSessionContext(fakeSession);
            var logic = new GameplayLayer(fakeContext.Object, fakeSession.Key);

            Guid? nextPlayerKey = logic.GetNextPlayerKey();

            Assert.AreEqual(secondPlayer.Key, nextPlayerKey.Value);
        }