public void SetCrashListener(GamebaseCallback.Logger.CrashListener listener)
 {
     GamebaseLog.Debug("SetCrashListener", this);
     ToastLogger.SetCrashListener(
         (isSuccess, logEntry) =>
     {
         GamebaseLog.Debug("OnCrashListener", this);
         listener(isSuccess, ConvertGamebaseLogEntry(logEntry));
     });
 }
Exemplo n.º 2
0
 public void SetCrashListener(GamebaseCallback.Logger.CrashListener listener)
 {
     UnityLoggerControlle.Instance.SetCrashListener(listener);
 }
 public void SetCrashListener(GamebaseCallback.Logger.CrashListener listener)
 {
     sdk.SetCrashListener(listener);
 }